Comment by j1elo
5 days ago
> aimbots, macros the negate recoil, etc. It's basically impossible to solve this
It's not. But it is much more expensive on the server-side, i.e. paid by the company, so the real solution of mainframe + thin clients is not one that companies want to implement. Instead, they rely on computing on the client model, which is what opens up the door to cheats.
E.g. Aimbots and Recoil suppressors are non existent if it's the server calculating trajectories and telling the clients "your bullet hit exactly here (X, Y, Z), go draw an impact texture in there". But as said, that means a lot of computing done on the server. Not cheap, but given the $millions invested so far in anticheat tech over the years, one has to wonder if it wouldn't really be cheaper, after all...
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