Comment by exDM69
2 days ago
> NV_path_rendering solved this in 2011.
By no means is this a solved problem.
NV_path_rendering is an implementation of "stencil then cover" method with a lot of CPU preprocessing.
It's also only available on OpenGL, not on any other graphics API.
The STC method scales very badly with increasing resolutions as it is using a lot of fill rate and memory bandwidth.
It's mostly using GPU fixed function units (rasterizer and stencil test), leaving the "shader cores" practically idle.
There's a lot of room for improvement to get more performance and better GPU utilization.
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