Comment by Terr_
2 days ago
Chiming in with another "bad input ruins a game" story: Alpha Protocol (2010), PC port.
There was a "hacking" minigame, and it was mandatory to solve it as part of the introductory tutorial levels. I think the original console version used left+right thumbsticks, and on PC that meant a half-keyboard half-mouse setup. There were some serious sensitivity/dead-zone issues, but that wasn't the main blocker.
IIRC the problem was that if you had remapped any keys in the options (as I had before starting) the new choices didn't apply during the minigame... except they still influenced the on-screen instructions! So I was stuck constantly failing this minigame because it was waiting for me to press some arbitrary (stock) key to progress, while telling me I needed to press a different (remapped) key that kept having no effect.
Anywho, I think I realized it some other week/month after wiping/reinstalling in frustration. Thereafter I prioritized tools/upgrades that let me skip the badly ported minigame.
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