Comment by CGamesPlay
1 day ago
I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
1 day ago
I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
sprite url update --auth public
It requires your api token by default.
Do we handle our own certs or do you have a proxy in front of the sprites that can do auto ssl stuff?
We handle all the SSL stuff. Sprites run on the same Anycast network with the same control plane as Fly Machines, which are built for srs bzns.
Oh, thanks, that works. ([edit] rewrote this whole post) I guess I need to install my own tunneling into the VM to do web development on it, but that's not so bad. The lack of regional support is crippling, because whatever region you put me in is ~200ms from me and the typing lag is terrible.
I'd love to adopt this for all my development (which I currently do using rented cloud instances, so I'm pretty comfortable with the remote development paradigm). I'm especially excited about the snapshot/clone pattern, and have (this past week) been researching solutions for exactly this problem.
Hope you launch multiple regions for this ASAP. Will be watching.
If you `sprite console` to it, it'll forward any ports you open to localhost. You can tunnel almost everything through the CLI with the `sprite proxy` command.