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Comment by jesse__

6 hours ago

There's a great deal to be said for setting an aesthetic expectation.

Take Minecraft, for example. The most successful game of all time along many axies, and it looks .. a certain way. It's definitely not realistic. It's not even pretty in a lot of cases. But it's consistent, and people have pushed it to the limit and created some truly beautiful artwork.

I guess what I'm trying to say is that I think visual fidelity can be a selling feature, but art-style and consistency is much more important.

The most successful and ported game of all time it's one even more reduced in graphics than MC. It's Tetris. But, as a middle example, there's Pokemon for the GB(C), from RBY to GSC.