A Brief Introduction to the Basics of Game Theory

3 days ago (papers.ssrn.com)

I think a basic overview of game theory should also discuss Pareto optimality to some extent. You can have 100% of participants operating in a locally-ideal way while still creating problems in aggregate.

  • Tragedy of the commons / bounded rationality for example.

    https://en.wikipedia.org/wiki/Tragedy_of_the_commons

    • The Tragedy of the Commons has long been discredited by the noble winning game theorist Elinor Ostrom and her research of numerous case studies on the commons, and how people coordinate for collective resilence and prosperity (through rules and by auditing and retaliating against abusers and selfish exploiters)

      The infamous "tragedy of the commons" rational resource optimization game is often cited as justification for machiavellian exploitation, but humans being social creatures are subject to reputations, and have sophisticated methods of communication, cooperation, reputation, trust, accountability, auditing, and retaliation capabilities. [1] [2]

      Elinor Ostrom's "Rules, games, and common-pool resources" and Robert Axelrod's work "The Evolution of Cooperation" both explain game theory in the context of human scale realities. Of particular interest to the hacker community would be Ostrom's Common Pool Resource principles, which are totally applicable to the way we form communities anywhere. Decenteralized or in any form.

      At the core of game theory and human civilization is communication and trust. The abuse of mass media to manipulate populations knows the power of communication and cultural narratives, and we're in a new enclosure [3] [4] of the commons and as media communication networks are being used to exploit through "hypernormalization" and "accelerationism" [5][6][7][8]

      For a better applicable human scale game theory primer, check out Bruce Schneier's (yes, the same legendary cryptographer Bruce), "Liars and Outliers"

      [1] https://ncase.me/trust/

      [2] https://en.wikipedia.org/wiki/Elinor_Ostrom#Design_principle...

      [3] https://en.wikipedia.org/wiki/Enclosure

      [4] https://en.wikipedia.org/wiki/The_Dawn_of_Everything

      [5] on Cybernetics and the 20th century "All Watched Over by Machines of Loving Grace" by Adam Curtis https://thoughtmaybe.com/all-watched-over-by-machines-of-lov...

      [6] on propaganda and 20th century culture "The Century of the Self" by Adam Curtis https://thoughtmaybe.com/the-century-of-the-self/

      [7] on the hyperreal news and the use of crisis to manipulate populations and normalize a polycrisis - "Hypernormalization" by Adam Curtis https://thoughtmaybe.com/hypernormalisation/

      [8] https://en.wikipedia.org/wiki/Accelerationism

  • Pareto efficiency is a welfare economics concept. In game theory, the closest you can get to that is a Nash equilibrium.

    • Pareto optimal is definitely a core concept in game theory. It says that no other vector beats it in every dimension (or at least as good in all but one, and better in at least one).

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Why Flip a Coin is a really great book about game theory. Easy to read, very little assumed knowledge, and lots of very interesting and counterintuitive examples and situations. Also, despite the introductory nature - still gets into the math in a rigorous way.