Hah from my knowledge of traditional AAA, there is 0 chance any AAA in development right now uses LLMs. A lot of them don't even use it for coding and gamedevs' mood about AI is abysmal.
I know, but it's a bit of an unstoppable force vs immovable object situation unless something changed. If they do it, I hope it'll be better than Copilot integrations :)
What's interesting is you might not want to see de novo AI-generated storytelling (slop factor), but you might really like the way AI can make a story crafted by humans more interactive.
It's going to be a balance act. There's going to be plenty of companies that are just going to be greedy and will generate AI slop without checking, which will undoubtedly tank the quality of many games in the near future.
When applied smartly and with human supervision, I think that AI could easily help humans build game worlds and stories that were previously impossible to achieve.
Hah from my knowledge of traditional AAA, there is 0 chance any AAA in development right now uses LLMs. A lot of them don't even use it for coding and gamedevs' mood about AI is abysmal.
Let me just remind you that Microsoft owns the elder scrolls franchise now, for better or worse.
I know, but it's a bit of an unstoppable force vs immovable object situation unless something changed. If they do it, I hope it'll be better than Copilot integrations :)
What's interesting is you might not want to see de novo AI-generated storytelling (slop factor), but you might really like the way AI can make a story crafted by humans more interactive.
It's going to be a balance act. There's going to be plenty of companies that are just going to be greedy and will generate AI slop without checking, which will undoubtedly tank the quality of many games in the near future.
When applied smartly and with human supervision, I think that AI could easily help humans build game worlds and stories that were previously impossible to achieve.
Why? Because they feel like it needs to be a part of the game?