The Gleam Programming Language

21 hours ago (gleam.run)

Coming from Elixir, I gave Gleam a try for a couple of days over the holidays. Reasons I decided not to pursue:

- No ad-hoc polymorphism (apart from function overloading IIRC) means no standard way of defining how things work. There are not many conventions yet in place so you won’t know if your library supports eg JSON deserialization for its types

- Coupled with a lack of macros, this means you have to implement even most basic functionality like JSON (de)serialization yourself - even for stdlib and most popular libs’ structs

- When looking on how to access the file system, I learned the stdlib does not provide fs access as the API couldn’t be shared between the JS and Erlang targets. The most popular fs package for erlang target didn’t look of high quality at all. Something so basic and important.

- This made me realise that in contrast to elixir which not only runs on the BEAM („Erlang“) but also runs with seamless Erlang interop, Gleam doesn’t have access to most of the Erlang / Elixir ecosystem out of the box.

There are many things I liked, like the algebraic data types, the Result and Option types, pattern matching with destructuring. Which made me realize what I really want is Rust. My ways lead to Rust, I guess.

  • > Gleam doesn’t have access to most of the Erlang / Elixir ecosystem out of the box.

    Gleam has access to the entire ecosystem out of the box, because all languages on the BEAM interoperate with one another. For example, here's a function inside the module for gleam_otp's static supervisor:

        @external(erlang, "supervisor", "start_link")
        fn erlang_start_link(
          module: Atom,
          args: #(ErlangStartFlags, List(ErlangChildSpec)),
        ) -> Result(Pid, Dynamic)
    

    As another example, I chose a package[0] at random that implements bindings to the Elixir package blake2[1].

        @external(erlang, "Elixir.Blake2", "hash2b")
        pub fn hash2b(message m: BitArray, output_size output_size: Int) -> BitArray
    
        @external(erlang, "Elixir.Blake2", "hash2b")
        pub fn hash2b_secret(
          message m: BitArray,
          output_size output_size: Int,
          secret_key secret_key: BitArray,
        ) -> BitArray
    

    It's ok if you don't vibe with Gleam – no ad-hoc poly and no macros are usually dealbreakers for certain types of developer – but it's wrong to say you can't lean on the wider BEAM ecosystem!

    [0]: https://github.com/sisou/nimiq_gleam/blob/main/gblake2/src/g...

    [1]: https://hex.pm/packages/blake2

    • Isn’t this the proof of my point - How does the need of writing „@external“ annotations by hand not contradict the point of being „out of the box“ usable?

      Hayleigh, when I asked on the discord about how to solve my JSON problem in order to get structured logging working, you replied that I’m the first one to ask about this.

      Now reading this: > It's ok if you don't vibe with Gleam – no ad-hoc poly and no macros are usually dealbreakers for certain types of developer

      Certainly makes me even more feel like gatekeeping.

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  • I'm a bit torn on ad-hoc polymorphism. You can definitely do cool things with it. But, as others have pointed out, it does reduce type safety:

    https://cs-syd.eu/posts/2023-08-25-ad-hoc-polymorphism-erode...

    • The same point holds of interfaces. And it’s not clear what the alternative is. No type system I’m aware of would force you to change all occurrences of this business logic pattern, with or without ad hoc polymorphism.

      But at least ad hoc polymorphism lets you search for all instances of that business logic easily.

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  • I’ve been doing Elixir for 9 years, 5 professionally. Nobody cares about ad-hoc polymorphism. The community doesn’t use protocols except “for data”. Whatever that means. Global singleton processes everywhere. I’m really discouraged by the practices I observe but it’s the most enjoyable language for me still.

    • >I’ve been doing Elixir for 9 years, 5 professionally. Nobody cares about ad-hoc polymorphism.

      That’s true for Elixir as practiced, but it’s the wrong conclusion for Gleam.

      Elixir doesn’t care about ad-hoc polymorphism because in Elixir it’s a runtime convention, not a compile-time guarantee. Protocols don’t give you universal quantification, exhaustiveness, coherence, or refactoring safety. Missing cases become production crashes, not compiler errors. So teams sensibly avoid building architecture on top of them.

      In a statically typed language, ad-hoc polymorphism is a different beast entirely. It’s one of the primary ways you encode abstraction safely. The compiler enforces that implementations exist, pushes back on missing cases, and lets you refactor without widening everything into explicit pattern matches.

      That’s exactly why people who like static types do care about it.

      Pointing to Elixir community norms and concluding “nobody cares” is mixing up ecosystem habits with language design. Elixir doesn’t reward those abstractions, so people don’t use them. Gleam is explicitly targeting people who want the compiler to carry more of the burden.

      If Gleam is “Elixir with types,” fine, lack of ad-hoc polymorphism is consistent. If it’s “a serious statically typed language on the BEAM,” then the absence is a real limitation, not bikeshedding.

      Static types aren’t about catching typos. They’re about moving failure from runtime to compile time. Ad-hoc polymorphism is one of the main tools for doing that without collapsing everything into concrete types.

      That’s why the criticism exists, regardless of how Elixir codebases look today.

    • Well, for the specific example I gave (JSON serialization), you certainly do care whether Jason.Encoder is implemented for a struct.

      1 reply →

I’m trying Gleam out right now, and having most recently been writing Go, I’m really loving: - No nil, instead Option and Result - ADTs - Pattern matching + destructuring - Immutable everything by default - `use` syntactic sugar (weird at first, but once you’re used to it it’s pretty elegant) - LSP server works great for such a young language

But most of all I think the overall simplicity of the language is really what’s standing out to me. So far I think the lack of ad-hoc poly and macros are a plus - it really reduces the impulse to write “magical” code, or code with lots of indirections. In the past I’ve definitely been guilty of over-abstracting things, and I’m really trying to keep things as simple as possible now. Though I’ve yet to try Gleam with a large project - maybe I’ll miss the abstractions as project complexity increases.

I suspect Gleam will be a great language for small to medium sized projects written with LLM assistance (NOT vibecoded) - the small language, strong typing and immutability gives good guardrails for LLM-generated code, and encourages a simple, direct style of programming where a human programmer can keep the whole structure in their head. Letting an LLM run free and not understanding what it’s written is I think where projects run into big problems.

  • The use <- syntax is even more crazy when you realize that it's a programmer-friendly way of doing continuation-passing style.

    • In a language that is otherwise as simple as it could possibly get away with (no `if`!), `use <-` initially feels like magic and somewhat out of place.

      But take look at nested callback code, the pyramid of doom, and you see why it's pragmatically necessary. It's a brilliant design that incorporates just enough metaprogramming magic to make it ergonomic. The LSP even lets you convert back and forth between nested callback style and `use`, so you can strip away the magic in one code action if you need to unravel it.

I am in love with Gleam! As a young computer science student, I found that Gleam brought back the joy of programming just when I felt like I was seriously burning out. I was never a fan of functional programming languages. I had tried other BEAM languages like Elixir and Erlang before, but Gleam is the one I’ve enjoyed the most :)

  • Have you tried F#? That usually gets a lot of praise in FP discussions.

    • F# seem to be in abandon-ware state the creator of F# moved to another job as his primary work the forum and community are very dry

      Nothing interesting being created in F#

      As much as I had high hopes for F# I think its safe at this point, to not pursuit it any further

      .Net is C#

      If you want an Ocaml like language, that is not Ocaml, your best bet is Rescript and that being said, Rescript is probably more of a competitor to gleam, since gleam also have javascript as a target

I'd rather them stick with ONE: JS or BEAM. Everytime a project claims it can do multiple things at once, it can't do either very well.

It's confusing too. Is Gleam suitable for distributed computing like Elixir/Erlang on BEAM? Would that answer change if I compile it to JS?

  • My “intro to gleam” was a lustre form for my blog, where people could submit feedback. So I was able to create a neatly separated client module in Gleam and compile it to JavaScript so I can insert it in my static blog page. The server part was a separate gleam module with erlang as a target. They shared models and some constants with a “shared” module - just like the tutorial.

    I find this kind of explicit separation very powerful. It also removes some of the anxiety if something will end up in a client bundle when it’s supposed to be server only.

  • I've used gleam for a toy project in uni, and AoC

    My main friction point is that the Int type maps to different concepts in erlang and js

    In erlang it's a arbitrary precision Int

    In js it the js number type, which is a 64bit float iirc.

    Also recursion can hit limits way sooner in js.

    For me, my code rarely ran in both js and erlang. But could be skillissue

    • Fair, but you usually don't run your project on both, unless you're writing a library.

      Pick the target that makes sense for your project and stick with it :)

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  • Gleam is technically as suitable for distributed computing as Erlang: since it compiles to Erlang, it can do anything that Erlang can. You can use Erlang and Elixir libraries and write FFI code to do things that would be unergonomic to do in Gleam. Sure the experience is different and if you want to embrace the guarantees of static typing, then the APIs will look different, like gleam_otp.

    If you compile it to JS, then the guarantees change to JS's guarantees.

    Personally I've felt that the JS target is a big plus and hasn't detracted from Gleam. Writing a full stack app with both sides being in Gleam and sharing common code is something I've enjoyed a lot. The most visible impact is that there's no target specific functions in the stdlib or the language itself, so Erlang related things are in gleam_erlang and gleam_otp, and e.g. filesystem access is a package instead of being in the stdlib. If you're just into Erlang, you don't need to interact with the JS target at all.

    • Same here, I've only been using it for a bit and have 100% been ignoring the JS part and the only time where I felt I needed to think about it for a moment was when I was writing a patch for someone else's code that did not ignore it, so basically when contributing to a library you might have to do extra work.

      Of course I can't say if anyone ever made any decisions based on the other target that would have repercussions for me only using the BEAM.

For a fairly advanced example project I can recommend looking at Quickslice, a dev toolkit for making AT protocol applications.

https://tangled.org/slices.network/quickslice

  • For anyone opening the link and wondering why the expected "gleam.toml" is missing: the project contains 2 Gleam sub-projects. The server/ directory is the BEAM server (no framework) and the client/ directory is the gleam-compiled-js client (lustre framework).

    Unfortunately, there are many tests for the server, and none for the client.

I remember playing with Alpaca a few years ago, and it was fun though I didn’t find the resulting code to significantly less error-prone than when I wrote regular Erlang. It’s inelegant, but I find that Erlang’s quasi-runtime-typing with pattern matching gets you pretty far and it falls into Erlang’s “let it crash” philosophy nicely.

Honestly, and I realize that this might get me a bit of flack here and that’s obviously fine, but I find type systems start losing utility with distributed applications. Ultimately everything being sent over the wire is just bits. The wire doesn’t care about monads or integers or characters or strings or functors, just 1’s and 0’s, and ultimately I feel like imposing a type system can often get in the way more than it helps. There’s so much weirdness and uncertainty associated with stuff going over the wire, and pretty types often don’t really capture that.

I haven’t tried Gleam yet, and I will give it a go, and it’s entirely possible it will change my opinion on this, so I am willing to have my mind changed.

  • I don’t understand this comment, yes everything going over the wire is bits, but both endpoints need to know how to interpret this data, right? Types are a great tool to do this. They can even drive the exact wire protocol, verification of both data and protocol version.

    So it’s hard to see how types get in the way instead of being the ultimate toolset for shaping distributed communication protocols.

    • Bits get lost, if you don’t have protocol verification you get mismatched types.

      Types naively used can fall apart pretty easily. Suppose you have some data being sent in three chunks. Suppose you get chunk 1 and chunk 3 but chunk 2 arrives corrupted for whatever reason. What do you do? Do you reject the entire object since it doesn’t conform to the type spec? Maybe you do, maybe you don’t, or maybe you structure the type around it to handle that.

      But let’s dissect that last suggestion; suppose I do modify the type to encode that. Suddenly pretty much every field more or less just because Maybe/Optional. Once everything is Optional, you don’t really have a “type” anymore, you have a a runtime check of the type everywhere. This isn’t radically different than regular dynamic typing.

      There are more elaborate type systems that do encode these things better like session types, and I should clarify that I don’t think that those get in the way. I just think that stuff like the C type system or HM type systems stop being useful, because these type systems don’t have the best way to encode the non-determinism of distributed stuff.

      You can of course ameliorate this somewhat with higher level protocols like HTTP, and once you get to that level types do map pretty well and you should use them. I just have mixed feelings for low-level network stuff.

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    • While I don't agree with the OP about type systems, I understand what they mean about erlang. When an erlang node joins a cluster, it can't make any assumptions about the other nodes, because there is no guarantee that the other nodes are running the same code. That's perfectly fine in erlang, and the language is written in a way that makes that situation possible to deal with (using pattern matching).

  • Interesting! I don't share that view at all — I mean, everything running locally is just bits too, right? Your CPU doesn't care about monads or integers or characters or strings or functors either. But ultimately your higher level code does expect data to conform to some invariants, whether you explicitly model them or not.

    IMO the right approach is just to parse everything into a known type at the point of ingress, and from there you can just deal with your language's native data structures.

    • I know everything reduces to bits eventually, but modern CPUs and memory aren’t as “lossy” as the network is, meaning you can make more assumptions about the data being and staying intact (especially if you have ECC).

      Once you add distribution you have to encode for the fact that the network is terrible.

      You absolutely can parse at ingress, but then there are issues with that. If the data you got is 3/4 good, but one field is corrupted, do you reject everything? Sometimes, but often Probably not, network calls are too expensive, so you encode that into the type with a Maybe. But of course any field could be corrupt so you have to encode lots of fields as Maybes. Suddenly you have reinvented dynamic typing but it’s LARPing as a static type system.

      8 replies →

  • > Honestly, and I realize that this might get me a bit of flack here and that’s obviously fine, but I find type systems start losing utility with distributed applications. Ultimately everything being sent over the wire is just bits.

    Actually Gleam somewhat shares this view, it doesn't pretend that you can do typesafe distributed message passing (and it doesn't fall into the decades-running trap of trying to solve this). Distributed computing in Gleam would involve handling dynamic messages the same way handling any other response from outside the system is done.

    This is a bit more boilerplate-y but imo it's preferable to the other two options of pretending its type safe or not existing.

    • Interesting. Them being honest about this stuff is a point in their favor.

      I might give it a look this weekend.

  • You seem to have a fundamental misunderstanding about type systems. Most (the best?) typesystems are erased. This means they only have meaning "on compile time", and makes sure your code is sound and preferrably without UB.

    The "its only bits" thing makes no sense in the world of types. In the end its machine code, that humans never (in practice) write or read.

    • I know, but a type system works by encoding what you want the data to do. Types are a metaphor, and their utility is only as good as how well the metaphor holds.

      Within a single computer that’s easy because a single computer is generally well behaved and you’re not going to lose data and so yeah your type assumptions hold.

      When you add distribution you cannot make as many assumptions, and as such you encode that into the type with a bunch of optionals. Once you have gotten everything into optionals, you’re effectively doing the same checks you’d be doing with a dynamic language everywhere anyway.

      I feel like at that point, the types stop buying you very much, and your code doesn’t end up looking or acting significantly different than the equivalent dynamic code, and at that point I feel like the types are just noise.

      I like HM type systems, I have written many applications in Haskell and Rust and F#, so it’s not like I think type systems are bad in general or anything. I just don’t think HM type systems encode this kind of uncertainty nicely.

I really like the idea of gleam but I don't want to hand implement serialization for every type (even with an LSP action) in 2026.

As with many languages that compile to a VM, I always ask myself: that’s all nice, but how do I interact with anything OUTSIDE of my program?

Can I do networking? Can I do system calls to my OS? Display graphics and sound? Can I import a C library that will do all that and call its functions? And if so, how? I just can’t see it from any documentation. Yes, I can call functions from other BEAM-based languages, but then I’m going in circles.

I still suspect the effectiveness of plugging in a type system patch to a complete system, like typescript to javascript. We still observe so many `as any` or `as unknown as` at every corner.

Despite of the suspicion, Gleam provides a better and elegant syntax for those who are not familiar with Erlang or functional programming languages, which I loved most.

  • That doesn’t really apply to Gleam, it’s not a type syntax for another language that can be stripped, it’s its own language that compiles to Erlang and JS

  • There’s no “unknown” or “any” in Gleam, it’s not possible to cheat the type system that way

One of programming languages with political agenda.

One of the best things about erlang/elixir is the repl driven development/manual testing.

Gleam has no `interpreted` story, right? Something like clojure, common lisp, etc. I think this matters because debugging on beam is not THAT great, there are tools in erlang/elixir to facilitate debugging, like inspect() or dbg().

If anyone has experience in this language, what is the mindset with gleam? How you guys debug?

  • > If anyone has experience in this language, what is the mindset with gleam? How you guys debug?

    There is the echo keyword now, which is comparable to elixir's dbg(), I use that a lot.

    Lacking a REPL, what I normally do is make a dev module, like 'dev/playground.gleam' where I'm testing things out (this is something that the gleam compiler supports, /dev is similar to /test) and then run it with 'gleam run -m playground'.

    Sometimes I also use the Erlang shell. You can get an Erlang shell with all the gleam modules from your project loaded in with the 'gleam shell' command. You just need to know the Erlang syntax, and how Gleam modules are named when compiled to Erlang (they use an '@' separator, so gleam/json becomes 'gleam@json').

  • You can use all the BEAM debuggers and tracing tools, and Gleam has a print debugging keyword.

    Unfortunately there is not yet a plugin for the BEAM debuggers for them to use Gleam syntax.

I am really interested in whether anyone has evaluated the performance of Gleam? The language is simple, easy to understand, like `Go` for example, but is it really performant like Go, or does it have any performance cost since it runs on top of a VM?

  • I'm working on a similar language.

    The facts about Gleam:

    1. It runs on the BEAM - exceptionally slow compared to Go, but infinitely scalable by default in a way that Go is not - in practice, very rarely matters.

    2. They will argue the slowness doesn't matter -> if ~97% of time is spent waiting on I/O -> you can be 10x slower and that means you're only ~30% for typical applications -> it's easier to scale more machines on the BEAM than it is to scale a single machine -> this is true, but largely irrelevant in Go's core market -> it's almost as if Go was built by smart people.

    3. The reality is that predictability is much harder to guarantee once you start moving components to different machines. Correct, predictable distributed computing makes correct, predictable concurrent programming look easy.

    4. The BEAM does not allow shared memory, Go does (unsafely). There are many cases where the performance impact of this is night and day (why Go ultimately allowed unsafety).

    I assume Gleam claims to make this just work. But as someone working in this space, this seems like trying to abstract away the difference between taking a boat to Europe or a plane.

    Gleam may be nice if you're building something for the BEAM (massively scalable single app that just makes sense with the actor model, typically chat / telecom).

    Though I question why you would use it over Elixir.

    Go's syntax kind of blows, but it is so INCREDIBLY good at what it does, that you are not going to beat Go by just having better syntax and being "infinitely scalable" by default.

    In practice, Go is easily scalable enough for almost anyone. If it isn't congrats, you're a $10B+ company. You can afford to rearchitect and optimize your hot paths.

  • I would look at benchmarks for Erlang and Elixir to get a rough idea of how Gleam performs at runtime. It's faster than Python generally, but not by a lot. It's for this reason that I really wish Gleam had a LLVM or Golang backend instead of JS / BEAM.

    Here's some webserver benchmarks that cover a handful of popular languages: https://stressgrid.com/blog/webserver_benchmark/

    I believe BEAM got a JIT compiler built into the runtime not too long ago (after that post, iirc), so it might perform a bit better now.

Glean is interesting from language nerd point of view, however I never had a reason to use Erlang at work, and probably never will, and I suspect that relates to most folks.

  • It’s funny how we avoid the technologies we can’t complain about much. Seeing an Elixir projects on production I always wonder „why we are not using it more often”. More talking about Elixir here.

    For Elixir I saw a simple distributed job scheduler - it was dead simple in code and was ripped, because it didn’t require maintenance for ~8 years just working without issue and people who knew anything about it left company or switched part of company and acted as they forgot everything.

    The other example is medium sized (in terms of features and code) web app - maintained by <30 people now, delivering more than 800 people at the other company, no stress, no issues and with great DX because of the BEAM (other company is drowning in JVM based nano-services).

    • The way many of us get work assignments is:

      - Have to deploy product XYZ (because we don't write everything from scratch)

      - Need to extend said product

      - Use one of the official SDKs, because we aren't yak shaving for new platforms

      Thus that is how we end up using the languages we kind of complain about.

      To be fair, languages like Elixir and Gleam do exist, because too many complain about Erlang, which me with my Prolog background see no issues with.

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  • I suspect you've also had zero reason to use the vast majority of programming languages at work in any meaningful capacity outside of the normal top ones. That's normally how tech decisions work. That certainly doesn't negate the possible benefits of other languages.

    Others use Erlang and Elixir quite effectively and successfully in several billion dollar businesses apart from nerd aspects. It will be interesting to me personally if Gleam also has its day in the sun.

I have worked extensively on Elixir in the past and had a decent enough time, some warts aside. How different is programming in Gleam in the day-to-day apart from type safety?

Well. Coming from TS, Gleam just wasn't/isn't my jam. It's a nice programming language research project, but it just goes against the grain for me a little too much. All the made-up rules early returning always being weird `use` call, the type boilerplate—no inline object types as I remember. Lot of inventions that just makes me go "why?" Like the opposite ideology of Go. And yes I've used Haskell before (didn't like it) and Rust (kinda like it) and others in smaller quantity.

I am more excited about making things rather than fetishizing about some language paradigms so, I acknowledge that Gleam just isn't for me. I did give me the insight that for me, it might be the best to stick with the common denominator languages for the foreseeable future.

  • learning curve isn’t always a bad thing

    to effectively critique a language you must understand the design trade offs made

I'm now working on a real world legacy Elixir project in my day job and man oh man do I miss well defined types. Coming from Go, it makes a huge difference to my productivity when I'm able to click through fields and find usages of things, which comes down to the excellence of the Go language server. I know that the Elixir language server can infer some of this, but the language server in my experience is very fickle and flat out doesn't work if you have an older Elixir project.

I'm paying keen attention to Gleam to see if it can provide a robust development experience in this way, in the longer term.

  • Do the big updates to Elixir's type system help at all? afaik the most recent update added a huge amount of coverage that should extend to older code automatically.

    • I don't want to go into details of my work project too much, but the fundamental issue is that ElixirLS only supports 1.12+ (at least last time I checked).

I think they have an issue on homepage: there is no "download/get start" link. All big buttons link to a tour page, and stopped there.

Gleam is nice. However it is still very lacking in the stdlib. You will need lots of dependencies to build something usable. I kind of wish Gleam could target something like Go, then you would have the option to go native without a "heavy" VM like the BEAM.

thought I’d try the showcase example in Raku (https://raku.org), so this Gleam

  import gleam/io

  pub fn main() {
    io.println("hello, friend!")
  }

becomes this Raku

  say “hello, friend!”

well maybe you really want to have a main() so you can pass in name from the command line

  #!/usr/bin/env raku

  sub MAIN($name) {
    say "hello, $name!”
  }

  • Oh God, they actually put that awful logo front and center.

    I'd always thought it would be a go-like thing where the put the mascot away for everything except for the minor hero section or buried in the footer.

    RIP Perl.

    • lol - I had the temerity to raise the "how about a new logo" topic last week and it's going to time time for me to (hopefully) convince the community of the need to let go

  • Raku looks sweet, but what is the point of this comparison? :)

    • I love coding in Raku - and I am sure that Gleam is nice too. But I get the feeling that Raku is underappreciated / dismissed by many due to the perl5 / perl6 history. So my thinking is, when I see a new language showcase an example on their website, presumably a carefully chosen snippet that showcases their language at its best, I like to see how Raku compares to that.

      You know the take-aways from the comparison are quite instructive:

      - do I need to import the io lib? (shouldn't this just be included)

      - do I need a main() in every script? (does this rule out one liners like `> raku -e "say 'hi'"`)

      - is `io.println` quite an awkward way to spell `print`?

      I am not making the case that these are right or wrong language design decisions, but I do think that they are instructive of the goals of the designers. In the case of raku its "batteries included" and a push for "baby raku" to be as gentle on new coders as eg. Python.

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Now here's a type-safe functional programming language I recently bumped into, which with their focus on simplicity, ease of use, and developer experience, and compiling to either Erlang or Javascript, is really tempting to delve in deeper.