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Comment by anthk

1 month ago

>The sky and the landmass

That hapenned for PC users in 1998, literally the same you described, but with Unreal. You got out from a techy base, and then open nature in front of your eyes, "open" compared OFC to the limited outdoors environment from every FPS since Doom. With the exception of RPG's of course, but:

- RPG's reussed assets like crazy. Cities were almost a copy of each other.

- Because of that, the details weren't as high as an FPS. Landscapes felt a bit empty because of that.

- "Open world" RPG's where a thing... in 2D/2.5D days because it was cheap. No first view beside of a fake 3D dungeon. Then 3D environments happened with Might and Magic and the like, but the worlds paled against the details from an FPS.

Unreal changed that a little, and the first Deus Ex (same engine) it's almost an open world game with slight gaps. Even more with GMDX, where they might be new doors between areas. Is not a secret that in DX you could jump between further sections from the game by exploring around, and even bypass complete sections (and the game predicted that too).