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Comment by madethemcry

18 hours ago

That is so beautiful. The underlying algorithm is perlin noise (see https://en.wikipedia.org/wiki/Perlin_noise) and it's over 40 years old!

It's such a fabulous tool as the generated images can be used for effects like glass/ice displacements, cheap water-like effects, but you can also generate terrains from it or just cool visual effects that benefit from random patterns. The core property to me is that it feels very organic/natural.

This was such a common tool in Flash AS3 back in the days to create stunning effects, games and such. I'm not active in building visual stuff like that anymore but I bet it's still very common in this field, because why not?