← Back to context

Comment by kruffalon

13 hours ago

(I have not read your links)

What do you mean by "solution" here?

Nothing really specific.. just some kind of of relatively tidy insight in classical terms. Game-trees, clearly articulated dominant strategies, surreal numbers.

You could model most games with anything simple that's convenient (trees, state machines, term-rewriting systems). Meta-games, dynamic protocols, and multi-agent systems are broadly related but also different animals where you might need sims, full-blown process calculi, weird new kinds of logic. Depending on where you land a natural model candidate might be messy, maybe you have to give up things like completeness or decidability. Maybe the closest fit for a formalism here is dynamic deontic logic: https://www.cse.chalmers.se/~gersch/jlap2012.pdf