Comment by charcircuit
21 hours ago
Pulling up games from decades ago instead of the last few years isn't a good benchmark either especially considering the technical limitations that existed at that time.
21 hours ago
Pulling up games from decades ago instead of the last few years isn't a good benchmark either especially considering the technical limitations that existed at that time.
I'm the last person to propose more LLM usage, but there is a reason DnD has exploded in popularity in recent years despite fancier games and graphics existing, and it's not because people find text/story telling restrictive on an immersion or technical level. If a Zork was released today with a hypothetical adaptive parser with world coherent output (big ifs) I think it'd be a huge hit personally. Though to be clear, I'm not saying someone could build it on an LLM.
As long as people still enjoy books I believe they will still want to interact with it if possible.
All of this subthread comes from an attempt to refute the statement, "Considering there has never been a AAA game of that genre...".
Never is a long time. However, now we're arguing the counter-examples aren't "AAA games".
>Never is a long time.
It is bounded by the time AAA games became financial viable to create.
False. Tons of games in the 80's and 90's where stupidly cheap to create and still AAA games on their own.