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Comment by ralfd

8 hours ago

Do you have examples for good made up rules? I want to try it next time being with friends.

Some newbies seem to go for rules like: It is illegal to take even number as punishment. Or You can only play sevens in pairs. Or King skips next one.

Games between my brothers and me, rules such as: Specific card plays from next player. Or You are allowed to play +- 1 instead of exact same.

Nasty ones like: Third red is illegal. You are not allowed to put card, that would make sum of last three to be more than 15.

Those are quite fun. But probably my all time favorite is: "Eights live backwards"

I could live it at that, but the deeper explanation is that it is illegal to keep eights in had same way to other cards and it must be played up-side down.

This rule is the one my brother broke when he was shuffling the deck and got thought about "fixing" the eights.

Since some rules can be really rare and some really common, we started to do in expert games that the rule maker can set the card penalty. Multiple times per play? Basic 2 card punishment. ~once per game? 3-4

Rarer than that? +5, go wild as is the name of the game.

With newbies, standard 2 card punishment keeps things simple.

When each person have 2-4 rules from them and to keep all the other hidden rules in mind, the fun is chaos and chaos is fun.

It is also cool to debrief after and discuss with people if anyone managed to guess the others rules.

I used to play this a ton (often as a drinking game). The wiki does a good job of explaining the basics and I'd always do the no talking + point of order variants (+ a few others). My favorite type are:

1) rules requiring awareness of card order. "Have a nice day" is standard on 7, double 7's is "very nice" etc. Stack rules like that when combinations and/or cards of a suit are played and people have to remember 5 things they have to say or do after a card. Get's difficult over many rounds.

2) ice-breaking rules (if you're playing with new people). Friendly ones like "you must compliment _ when a _ is played." Great way to build/open someone up

3) rules changing play order. Aces reverse, add rules that e.g. skip a player and you'll have everyone waiting in suspense to see if the person who's turn it is actually knows its their turn. If not, "delay of game".

Play it with friends you'll be surprised with what people come up with!

Playing the 2 of clubs was a "total failure" and you would be handed the entire draw pile.