Comment by anthk
12 hours ago
If you think the Infocom games were like Zork I-III you don't understand how the ZMachine itself was improved over the years upon creating masterpieces such as Trinity or A Mind Forever Voyaging.
Then Curses!/Jigsaw are something else, and Anchorhead/Spider and Web/Inside Woman/All Things Devour are the king of games with thematics you won't see in 3D AAA games in decades.
And over the years the parser from Zork was so improved that could do chained phrases in English in the 90's on a 16 bit machine with the Z5 version of the Z-Machine with games designed for it. For Z8 machine games, the size of the games was even higher with far more objects and interactivity for puzzles thanks to Inform6 and Inform6lib depending on the build target.
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