← Back to context

Comment by darhodester

7 hours ago

I have. Personally, I'm a big fan of hybrid representations like this. An underlying mesh helps with relighting, deformation, and effective editing operations (a mesh is a sparse node graph for an otherwise unstructured set of data).

However, surface-based constraints can prevent thin surfaces (hair/fur) from reconstructing as well as vanilla 3DGS. It might also inhibit certain reflections and transparency from being reconstructed as accurately.