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Comment by wewewedxfgdf

10 hours ago

The real answer should have been a new language that has memory safety without all the extra conceptual changes and orthogonal subsystems that Rust brings. The core value of safety did not need the reinvention of everything else with the accompanying complexity and cognitive load. For example Zig which instead of introducing a new metaprogramkming language, it uses...... Zig - imagine using the same language instead of inventing a new additional language with all the accompanying complexity and cognitive load and problems. Rust is for those who revel in complexity. And traits - traits and extra complexity not needed for safety. And result and option and move by dedfault - none of these things were needed but they all add up to more complexity and unfamiliarity and cognitive load. And when you add it all together and intertwine it you end up with something so unfamiliar that it no longer looks like "ordinary programming" it looks like something from the Cambrian period.

Isn't Zig's repetitive ceremonial code around allocators+ allocation + defer *.deinit() a sign of a serious shortcoming like golang's error handling? If zig is so good at metaprogramming, why isn't there a metaprogramming solution to this repetitive code?

  • Memory allocations are always done explicitly (nothing is hidden or implicit). I've not written enough Zig yet to appreciate that, but I've hit plenty of those issues year-after-year with C++ to know their approach is sane and rational.

    • Memory allocations in Rust are also always done explicitly, but Rust's library types don't have APIs that allow you to get it wrong.

As a C++ developer, my experience with learning both Rust and Zig is that they're both good languages, and any reasonably skilled C++ developer could learn either language if they put their mind to it.

If you forced me to pick between Zig and Rust for a long-running project though, I'd pick Rust 10/10 times for the simple fact that it has been stable for more than a decade and already has momentum and funding behind it. Zig is a cool language - one that I've actually written more of than Rust - but it hasn't hit 1.0 yet and still has significant churn in both the language and standard library.

  • My point is this:

    Rust is complex.

    That is not a statement anyone can deny. Unless you're a Rust-bro "hey man I learned it so I’m baffled how you can't see it's super simple ..... etc etc" - often the implication that you're not very smart if you think Rust is complex.

    Of everything that I have learned about programming, this is the BIGGEST lesson: - complexity is bad, avoid complexity. Complex is not the same as "sophisticated", which implies necessary intricacy. Complex means unneeded unnecessary cognitive load - things made harder than they should be when it could have been avoided - that's complexity. If you are writing complex code then you're writing bad code. And Rust is complex.

    It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.

    What we needed was Rust-- i.e Rust without all the non-safety related extras that make it different - it's all the non-safety add ons that makes Rust into a Rube Goldberg machine.

    • > It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.

      I am not a savant by any means, and yet I was able to get up and running with Rust relatively quickly. What Rust isn't is ergonomic, in that Rust gets very annoyed with the ways that one might want to structure their code. Trust me, I got bit by the borrow checker countless times, and it did grate on me.

      As a result, there are many tasks that I would avoid using Rust for, tasks where both speed and safety aren't critical. But if neither is a priority, the list of alternative languages I can resort to is quite long, much longer than Zig, C++, or C. And in the cases where both are a factor, I would consider being needled by the compiler to be a feature and not a bug.

    • You'd be surprised to see, after deep inspection, how little of Rust you can remove while keeping its safety story the same (that is, memory safe without GC).

      Traits? Nope. We need some way for code reuse. Classes cannot be made memory safe without extra cost (at least, I don't know how can they). And they are not less complex either. Templates like C++? More complex, and doesn't allow defining safety interfaces. No tool for code reuse? That will also severely limit the safety (imagine how safe Rust was if everyone would need to roll their `Vec`).

      The borrow checker of course cannot be omitted. ADTs are really required for almost anything Rust does (and also, fantastic on their own). Destructors? Required to prevent use after free.

      Async can be removed (and in fact, wasn't there in the beginning) which is a large surface area, but even today it can mostly be avoided if you're not working in some areas.

      I don't think anybody can deny Rust is complex, but most often it's inherent complexity (what you call "sophistication") given the constraints Rust operates in, not accidental complexity.

      2 replies →

    • > It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.

      We did, arguably. Those languages are called JavaScript, Python, Java, C#, etc. Those languages tend to be eschewed in certain niches, though, and it's there that simplicity tends to be harder to achieve.

      > What we needed was Rust-- i.e Rust without all the non-safety related extras that make it different - it's all the non-safety add ons that makes Rust into a Rube Goldberg machine.

      I think it might also be worth considering that some people find those "non-safety related extras" a good thing. Dropping backwards compatibility and/or familiarity, just like everything else, is a tradeoff, and that tradeoff might be worth it if you think the resulting semantics are nicer to work with.

> The real answer should have been a new language that has memory safety without all the extra conceptual changes and orthogonal subsystems that Rust brings. The core value of safety did not need the reinvention of everything else with the accompanying complexity and cognitive load.

What would the minimal set of features be, in your opinion?

> For example Zig which instead of introducing a new metaprogramkming language, it uses...... Zig - imagine using the same language instead of inventing a new additional language with all the accompanying complexity and cognitive load and problems.

Zig probably isn't the best comparison since Zig doesn't try to achieve the same level of compile-time memory safety guarantees that Rust aims for. For instance, Zig doesn't try to statically prevent use-after-frees or data races.

That being said, as with everything it's a question of tradeoffs. Zig's metaprogramming approach is certainly interesting, but from what I understand it doesn't offer the same set of features as Rust's approach. For example:

- Zig's generics are more similar to C++ templates in that only instantiated functions are fully checked by the compiler. Rust's generics, on the other hand, are completely checked at the definition site so if the definition type-checks the author knows it will type-check for all possible instantiations. Rust's approach also lends itself to nicer error messages since everything a generic needs is visible up front.

- Zig's comptime isn't quite 1:1 with Rust's macros. comptime is for... well, compile-time computation (e.g., reflection, compile-time branching, or instantiating types). Macros are for manipulating syntax (e.g., code generation or adding inline support for other languages). Each has things the other can't do, though to be fair there is overlap in problems they can be used to solve.

In any case, metaprogramming approaches are (mostly?) independent of memory safety.

> And result and option and move by dedfault - none of these things were needed but they all add up to more complexity and unfamiliarity and cognitive load.

I don't think Result/Option are that complex (if at all) since they're trivially derivable from discriminated unions/sum types/enums.

I'm also not sure how move by default is necessarily "more complexity... and cognitive load"? Maybe as a result of unfamiliarity, perhaps, but that seems more a property of a person than a language, no?

> The real answer should have been a new language that has memory safety without all the extra conceptual changes and orthogonal subsystems that Rust brings.

So what you're saying here is that you don't understand that Rust's rules around memory ownership, aliasing, and mutability are what allow the language to provide deterministic compile time memory safety without runtime cost. If you figure out another way to guarantee memory safety at compile time with zero runtime overhead, you should write a paper and start another language around it!

https://en.wikipedia.org/wiki/Capability_Hardware_Enhanced_R... exists, and is an exciting, laudable effort, I think. But requires hardware support as well as language modifications.

  • And even if you a runtime solution with no runtime cost, you'd still need to run the code, to find the memory safety bugs. Static analysis is supposed to tell you there is no path that violates memory safety.