> Tell that to the indie developers that launched games alongside the surprise release of Silksong.
Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here.
The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.
Right, but what does that have to do with "every other developer has to time their release and development around GTA 6", especially considering that Silksongs release was a surprise, so what exactly could you even plan for?
My original point that there is so many things at play, GTA 6 launch date, which may move, together with other things outside of your control, that "planning your release and development around GTA 6" doesn't make sense, unless you're a big company doing a AAA release.
This implies Silksong was the stronger title, either in gameplay, marketing; or both. If the indie game was better, people would be playing that over Silksong. Isn't this just market forces applied to games?
> Tell that to the indie developers that launched games alongside the surprise release of Silksong.
Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here.
It sounded like you were saying other games launching at the same time yours does matters less than people think.
My argument was that other releases can and do impact sales.
The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.
Right, but what does that have to do with "every other developer has to time their release and development around GTA 6", especially considering that Silksongs release was a surprise, so what exactly could you even plan for?
My original point that there is so many things at play, GTA 6 launch date, which may move, together with other things outside of your control, that "planning your release and development around GTA 6" doesn't make sense, unless you're a big company doing a AAA release.
This implies Silksong was the stronger title, either in gameplay, marketing; or both. If the indie game was better, people would be playing that over Silksong. Isn't this just market forces applied to games?
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The point is that no indie dev was able to plan around the surprise release of Silksong, precisely because it was a surprise.
Ah, so then just an agreement with "Matters way less than people think" in the end?
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O wow, capitalism in action.