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Comment by onion2k

3 hours ago

I'm writing a point and click adventure game, and for that I've built a dialogue editor that uses a local text-to-speech model to turn speech into audio that runs in WASM (or WebGPU if it's available).

From what I can tell WASM is mostly being used to run big libraries from other languages in web apps. That's not a particularly common thing to need, so it's not commonly used. That doesn't mean it's moving too slowly.