← Back to context

Comment by voxic11

2 hours ago

Its an interesting line of thought, but people are generally able to contextualize interactions. The classic one is that regularly being violent in video games does not translate to violence in other contexts.

1. When you speak of context, note that a game is play (“as-if”), while for many people interacting with chatbots is presumably life (“is”). Humans can occasionally seem to be pretty awful to each other in playful context, but be still friends.

2. If somebody came up with a game in which your experience of murdering a human mimics reality as successfully as a modern LLM chatbot mimics interacting with a human, I think that game might be somewhat more controversial than GTA V or Call of Duty.