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Comment by dugidugout

5 hours ago

> But I'm out of the loop: in order to maintain popularity, are computers banned?

Firsrly, yes, you will be banned for playing at an AI level consecutively on most platforms. Secondly, its not very relevant to the concept of gaming. Sure it can make it logistically hard to facilitate, but this has plagued gaming through cheats/hacks since antiquity, and AI can actually help here too. Its simply a cat and mouse game and gamers covet the competitive spirit too much to give in.

Thanks for the reply.

I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought...

Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful.

  • > I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought...

    Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games? Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong! Here is a game that emphasizes art in permutations just as chess does, but every act you make is an exercise in approximating probability so the deterministic wizards are less invasive! In any-case, I'm not so concerned for the well-being of competition.

    > Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful.

    I know a few years back valve was testing a NN backed anti-cheat watch system called VACnet, but I didn't follow whether it was useful. There is no reason to assume this won't be improved on!

    • I'm honestly not following your argument here. I'm also not convinced by comparisons between AI and things that aren't AI or even automated.

      > Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games?

      What does this have to do with AI or online games? You cannot do either of those in online games. You also cannot shove the other person aside, punch them in the face, etc. Let's focus strictly on automated cheating in online gaming, otherwise they conversation will shift to absurd tangents.

      (As an aside, a quick perusal of r/boardgames or BGG will answer your question: yes, antisocial and cheating behavior HAVE ruined tabletop gaming for some people. But that's neither here nor there because that's not what we're discussing here.)

      > Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong!

      What are you even trying to say here?

      I'm not complaining, nor do I play games online (not because of AI; I just don't find online gaming appealing. The last multiplayer game I enjoyed was Left 4 Dead, with close friends, not cheating strangers). I just find the topic interesting, and I wonder how current AI trends can affect online games, that's all. I'm very skeptical of claims that they don't have a large impact, but I'm open to arguments to the contrary.

      I think some of this boils down to whether one believes AI is just like past phenomena, or whether it's significantly different. It's probably too early to tell.

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  • Note that "AI" was not and has not been necessary for strong computer chess engines. Though clearly, they have contributed to peak strength and some NN methods are used by the most popular engine, stockfish.

    • Oh, I'm conflating the modern era use of the term with the classic definition of AI to include classic chess engines done with tree-pruning, backtracking, and heuristics :)