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Comment by dugidugout

4 hours ago

> I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought...

Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games? Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong! Here is a game that emphasizes art in permutations just as chess does, but every act you make is an exercise in approximating probability so the deterministic wizards are less invasive! In any-case, I'm not so concerned for the well-being of competition.

> Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful.

I know a few years back valve was testing a NN backed anti-cheat watch system called VACnet, but I didn't follow whether it was useful. There is no reason to assume this won't be improved on!

I'm honestly not following your argument here. I'm also not convinced by comparisons between AI and things that aren't AI or even automated.

> Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games?

What does this have to do with AI or online games? You cannot do either of those in online games. You also cannot shove the other person aside, punch them in the face, etc. Let's focus strictly on automated cheating in online gaming, otherwise they conversation will shift to absurd tangents.

(As an aside, a quick perusal of r/boardgames or BGG will answer your question: yes, antisocial and cheating behavior HAVE ruined tabletop gaming for some people. But that's neither here nor there because that's not what we're discussing here.)

> Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong!

What are you even trying to say here?

I'm not complaining, nor do I play games online (not because of AI; I just don't find online gaming appealing. The last multiplayer game I enjoyed was Left 4 Dead, with close friends, not cheating strangers). I just find the topic interesting, and I wonder how current AI trends can affect online games, that's all. I'm very skeptical of claims that they don't have a large impact, but I'm open to arguments to the contrary.

I think some of this boils down to whether one believes AI is just like past phenomena, or whether it's significantly different. It's probably too early to tell.

  • We are likely on different footing as I quite enjoy games of all form. Here is my attempt to formalize my argument:

    Claim 1: Cheating is endemic to competition across all formats (physical or digital)

    Claim 2: Despite this, games survive and thrive because people value the competitive spirit itself

    Claim 3: The appreciation of play isn't destroyed by the existence of cheaters (even "cheaters" who simply surpass human reasoning)

    The mahjong suggestion isn't a non-sequitur (while still an earnest suggestion), it was to exemplify my personal engagement with the spirit of competition and how it completely side-steps the issue you are wary is existential.

    > I think some of this boils down to whether one believes AI is just like past phenomenons, or whether it's significantly different. It's probably too early to tell.

    I suppose I am not clear on your concern. Online gaming is demonstrably still growing and I think the chess example is a touching story of humanism prevailing. "AI" has been mucking with online gaming for decades now, can you qualify why this is so different now?

    • I really appreciate your clarifications! I think I actually agree with you, and I lost track of my own argument in all of this.

      I'm absolutely not contesting that online play is hugely popular.

      I guess I'm trying to understand how widespread and serious the problem of cheaters using AI/computer cheats actually is [1]. Maybe the answer is "not worse than before"; I'm skeptical about this but I admit I have no data to back my skepticism.

      [1] I know Counter Strike back in the day was sort of ruined because of cheaters. I know one person who worked on a major anticheat (well-known at the time, not sure today), which I think he tried to sell to Valve but they didn't go with his solution. Also amusingly, he was remote-friends with a Russian hacker who wrote many of the cheats, and they had a friendly rivalry. This is just an ancedote, I'm not sure that it has anything to do with the rest of my comment :D

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