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Comment by the_af

4 hours ago

I'm honestly not following your argument here. I'm also not convinced by comparisons between AI and things that aren't AI or even automated.

> Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games?

What does this have to do with AI or online games? You cannot do either of those in online games. You also cannot shove the other person aside, punch them in the face, etc. Let's focus strictly on automated cheating in online gaming, otherwise they conversation will shift to absurd tangents.

(As an aside, a quick perusal of r/boardgames or BGG will answer your question: yes, antisocial and cheating behavior HAVE ruined tabletop gaming for some people. But that's neither here nor there because that's not what we're discussing here.)

> Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong!

What are you even trying to say here?

I'm not complaining, nor do I play games online (not because of AI; I just don't find online gaming appealing. The last multiplayer game I enjoyed was Left 4 Dead, with close friends, not cheating strangers). I just find the topic interesting, and I wonder how current AI trends can affect online games, that's all. I'm very skeptical of claims that they don't have a large impact, but I'm open to arguments to the contrary.

I think some of this boils down to whether one believes AI is just like past phenomena, or whether it's significantly different. It's probably too early to tell.

We are likely on different footing as I quite enjoy games of all form. Here is my attempt to formalize my argument:

Claim 1: Cheating is endemic to competition across all formats (physical or digital)

Claim 2: Despite this, games survive and thrive because people value the competitive spirit itself

Claim 3: The appreciation of play isn't destroyed by the existence of cheaters (even "cheaters" who simply surpass human reasoning)

The mahjong suggestion isn't a non-sequitur (while still an earnest suggestion), it was to exemplify my personal engagement with the spirit of competition and how it completely side-steps the issue you are wary is existential.

> I think some of this boils down to whether one believes AI is just like past phenomenons, or whether it's significantly different. It's probably too early to tell.

I suppose I am not clear on your concern. Online gaming is demonstrably still growing and I think the chess example is a touching story of humanism prevailing. "AI" has been mucking with online gaming for decades now, can you qualify why this is so different now?

  • I really appreciate your clarifications! I think I actually agree with you, and I lost track of my own argument in all of this.

    I'm absolutely not contesting that online play is hugely popular.

    I guess I'm trying to understand how widespread and serious the problem of cheaters using AI/computer cheats actually is [1]. Maybe the answer is "not worse than before"; I'm skeptical about this but I admit I have no data to back my skepticism.

    [1] I know Counter Strike back in the day was sort of ruined because of cheaters. I know one person who worked on a major anticheat (well-known at the time, not sure today), which I think he tried to sell to Valve but they didn't go with his solution. Also amusingly, he was remote-friends with a Russian hacker who wrote many of the cheats, and they had a friendly rivalry. This is just an ancedote, I'm not sure that it has anything to do with the rest of my comment :D

    • Ah! I confused your intent myself!

      > I guess I'm trying to understand how widespread and serious the problem of cheaters using AI/computer cheats actually is.

      It is undoubtedly more widespread.

      > I know Counter Strike back in the day was sort of ruined because of cheaters.

      There is truth in this, but this only affected more casual ladder play. Since early CSGO (maybe before as well? I am not of source age) there has been FACEiT and other leagues which asserts strict kernel-level anti-cheat and other heuristics on the players. I do agree this cat and mouse game is on the side of the cat and the best competition is curated in tightly controlled (often gate-kept) spaces.

      It is interesting that "better" cheating is often done through mimicking humans closer though, which does have an interesting silver lining. We still very much value a "smart" or "strategic" AI in match-based solitary genres, why not carry this over to FPS or the like. Little Timmy gets to train against an AI expressing "competitive player" without needing to break through the extreme barriers to actually play against someone of this caliber. Quite exciting when put this way.

      If better cheats are being forced to actually play the game, I'm not sure the threat is very existential to gaming itself. This is much less abrasive than getting no-scoped in spawn at round start in a CS match.