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Comment by io_eric

3 hours ago

Hard disagree. Canvas 2D is fully GPU-accelerated in modern browsers and can easily handle thousands of draw calls at 60fps,more than enough for most practical applications. For data visualization, interactive tools, drawing apps, and UI rendering, it's a robust and performant choice. WebGL is often overkill unless you're dealing with extreme datasets or 3D scenes. With its simpler API and faster startup, Canvas 2D is perfectly suited for the vast majority of 2D use cases. Labeling it as 'horribly inefficient' is simply wrong ._.