Xmake: A cross-platform build utility based on Lua

4 days ago (xmake.io)

I think a syntax example on the homepage would be a good idea. Also comparison charts for things like cmake, ninja, meson, and bazel. If you have a dependency finding strategy, highlight the pros and cons of that. Basically the only reason states for why I should use this is lua, and that’s not inherently compelling to me for build tooling.

A teammate evaluated this and the experience was night and day compared to cmake + vcpkg. However, there wasn’t a lot of motivation to cutover our existing large project over because of the unknown unknowns. I think projects like these looking to dethrone the status quo definitely need some case studies or examples of larger projects using it to increase confidence because I’d much rather use xmake over cmake if it can get the job done

  • I use it for personal projects and I find it substantially easier to mess around with compiling shaders to SPIRV, processing assets, etc... But some of my gripes are, although it _is_ lua, there is some magic fuckery going on. When you specify targets, things for that target need to be close to the definition, and it feels very odd in a lua language to not have `target("name", function (ctx) ... end)`.

    Anyways, not going to die on that hill and I'll keep using it because it's simple and works well for my needs. One thing I do like is that I am not having to constantly keep a skeleton CMake project around to copy paste and setup.

Just yesterday someone was telling me xmake does a lot of what bazel can do (hermetic, deterministic, optionally remote builds) while being easier to use.

I took a look at the docs later and couldn’t find a direct comparison. But there does seem to be a remote build system. And there were a few mentions of sandboxing.

Can anyone provide a head to head comparison?

Does xmake strictly enforce declared dependencies? Do actions run in their own sandboxes?

Can you define a target whose dependency tree is multi language, multi toolchain, multi target platform and which is built across multiple remote execution servers?

At my work we use MSBuild and vcpkg. What would a transition from that to XMake be like?