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Comment by WorldMaker

25 days ago

Not the parent poster, but the cynical impression I had from very early on for DID is that almost all of its complexity and much of the reason its space is full of half-working implementations rather than working ones is pretty obviously because it was designed to be an abstraction layer on top of "namecoins" and when the "namecoin" dependency was removed (for good reasons) there were not enough good ideas for what to replace that dependency with, sort of intentionally leaving what was left of the design in a sort of guaranteed perpetual state of half-implementation (including implementations based on some of the original "namecoin" ideas).