Comment by VerifiedReports
2 hours ago
They were not doing skeuomorphism. They were using simple visual clues, like "bevels" on buttons, to convey the existence of a control and its state. They weren't disguising controls as "paint" on "felt" on a gaming table, as Apple Game Center did at the peak of their cheesiness.
The overreaction known as "flat" design (AKA no design) has fortunately started to recede. Still... some derelict "designers" are still deliver Advent calendars instead of usable applications.
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