Comment by btbuildem
7 hours ago
Cool toy! As an avid snow enjoyer, I would like to point out that wind and snow interact in all kinds of interesting ways, and it would be super cool to see some of those captured in future iterations of a toy like that.
One of those is that snow doesn't necessarily get packed onto the wind-exposed side; those features tend to stay bare. The lee side is where the snow will accumulate, but with that too depends on the features. Tall / steep / abrupt features will tend to generate areas with no snow at all directly behind them. Gentle downwind slopes will accumulate massive snow drifts. This all of course depends on the quality of the snow itself, roughly related to the air temperature at the time of precipitation but not solely that.
A quick little tweak to add to the control panel could be "stickiness" - how much the snow pours vs sticks to itself. Cheap one and would give the toy some behavioural variation.
Here’s my take with some dither and vector fields.
http://nouveauxhivers.dub4powder.xyz/
an invitation for event I promoted recently.
Press ? for some stats on desktop.
Even though coding was agent-assisted (not fully vibed though), putting it together took two weeks something to get where it is and to see it working on all mobile. I also have 15+ years of precious experience with JS, but zero with webgl.
Impressive graphics! But the music loop is even better in my ears :-)
That's amazing! I'm going to need to up my game next year.