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Comment by geminigemino

3 hours ago

Thanks, really appreciate that feedback.

Totally agree on hover help. Only a few parameters have it now, but adding tooltips across the board is on my list so it’s easier to explore while it runs.

You can also use the narrate function to make a bit more sense of it.

On long-term behavior: I’ve run hundreds of long sims, many over a million ticks, and there isn’t one stable end state, sometimes I end up with one lineage of giants but even they got taken over or go extinct. I usually see eras in size, traits, and cognition, with different dominant lineages over time. Sometimes big organisms appear quickly, sometimes it takes hours, and some worlds crash early.

I also agree a short narrative layer would help explain what’s going on. Some of the underlying assumptions are described here if you’re curious: https://soupof.life/concepts