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Comment by storystarling

7 hours ago

How are you handling shared state with the new concurrency primitives? Since it is embeddable I am curious if you went with a global lock approach like Python or isolated states similar to Lua. Managing thread safety while keeping the C API simple is usually the hardest part of these implementations so I would love to hear more about the architectural choices there.

I chose isolated state (like Lua) rather than a single global lock (like Python’s GIL). Each VM has its own heap, scheduler, and garbage collection. There are no cross-VM pointers. Concurrency and data exchange happen via message passing and a few carefully scoped shared-memory primitives for high‑throughput use cases. This keeps the C API simple, predictable, and safe to embed in multi‑threaded hosts.