Comment by bob1029
6 hours ago
You can do parametric for games too. Building an entire scene using code/data can be very productive when you are trying to tune complex concerns like travel time between arbitrary points on the map (balance). Parametric also makes things like [LLM] automation way more feasible because it's using editor APIs rather than exercising piecemeal scene tools. 1000 lines of c# can do a hell of a lot more damage than a bucket of calls like GetObject, SetComponentProperty, etc. This also allows for much deeper integration and iteration over non-geometric concerns like lighting systems, materials and physics.
No comments yet
Contribute on Hacker News ↗