Comment by pornel
7 hours ago
Probably yes. It's ~300KB per binary, and it's a one-time cost.
It can be avoided entirely by disabling the standard library, but that's inconvenient, and usually done only when writing for embedded devices.
Usually the problem isn't the size directly, but duplication of Rust dependencies in mixed C++/Rust codebases.
If you end up with a sandwich of build systems (when you have library dependencies like C++ => Rust => C++ => Rust), each Rust/Cargo build bundles its copy of libstd and crates. Then you need to either ensure that the linker can clean that up, or use something like Bazel instead of Cargo to make it see both Rust and C++ deps as part of a single dependency tree.
The size is not fixed. It changes based on how much of the standard library you use. Dynamically linking the standard library is also a valid option in many cases.
Posted elsewhere but The default hello world stripped with one codegen unit and panic=abort was 342kB both nightly and stable. Adding lto dropped it 42kB in stable and 40kB in nightly. Adding build-std and only building core did not reduce it any further in size.
Can it do lto on stdlib even without the nightly build-std flag?