Comment by heyitssim
4 hours ago
Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas.
Text-based scripting adds complexity and security concerns I'd rather avoid for now.
That said, if users start asking for it, I'll reconsider.
What would you want to do with code that feels limited in the visual editor?
I don't know (I haven't used the editor, my work network blocks domains with "game" in it) but in most of the "no code" solutions I've tried it's simply faster to define things in text than to try and figure out how to represent that with the graphical tools given. It also allows for code to be transferred between projects easier