Comment by Fwirt
2 hours ago
I was an active member of the VB community back in college. I did really fall in love with mine. I never experienced any nausea or headaches, and when properly adjusted I didn’t think it was terribly uncomfortable. The “screen” technology was actually very cool, two arrays of very small LEDs are swept across your field of vision by two rapidly fluttering mirrors, so in essence it’s an LED display. The picture is very bright and crisp. If you listen closely to a running Virtual Boy you can hear what sounds like fan noise, that’s the mirrors moving.
The first party games were (as usual for Nintendo fare) fun and quirky, but other than than Wario Land served more as tech demos. The one actually “3D” game for the console (Red Alarm) ran at a pitifully low frame rate. And also as today, there were no games for the platform that “didn’t work” in 2D, but they were for the most part enhanced by the stereo experience.
It was, as with most “virtual reality” experiments in the 90s, crippled by lack of processing power and cost constraints. It didn’t live up to its lead designer’s ambition and was rushed to market with little expectation of success.
I am excited for the games coming back, I really enjoyed Teleroboxer and Wario Land.
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