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Comment by spacebanana7

18 hours ago

You joke, but legally they could. If game engines can charge a licence fee as a % of revenue from games developed on those engines, then legally there's not much to stop apple doing the same. Of course consumers and enterprises wouldn't tolerate it, but the barrier is commercial rather than legal.

I've long believes that the requirement to use in-app purchasing was to make such revenue sharing easier to audit - if you can only use Apple's payment system to do certain things (or else your app isn't approved), then Apple doesn't have to worry about things like audits.

Since various countries have regulated the ability to do third party payments from apps, Apple has since added API to launch said payments, to help generate statistics on use so that they can then demand third party auditing that the commissions are still being properly paid.

In the US there was a court decision that they couldn't meter or charge commission, which may very well be walked back and will lead to lots of fun future articles.

Guess it is no different than Docker Desktop charging based on your revenue. The idea being charging based on some second order.

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  • What is absurd is finding yourself paying 30% on every digital item purchased on a smartphone app. It would never even occur to us that Microsoft takes a 30% margin on Steam, yet that is what happens on webtoon apps.

    • Microsoft threatened to take 30% margin on all Steam transactions. That's why Valve embraced Linux and made the Steam Deck and Steam Machine.

      Valve already takes a 30% cut of all Steam transactions. It's just corporations fighting to steal each other's revenue streams.

      2 replies →

    • Remember when software was sold in a box with a paper manual in a store? Before App Store and steam, retailers and publishers of games and software also took their share of the revenue from the work software developers created. Their cut wasn’t small.

      If the government stepped in to regulate the sales of software (to protect developers and consumers?) do you think: A) apps will cost less B) the government won’t want their cut

      3 replies →

    • Microsoft don't really have an equivalent to iOS so let's compare oranges to oranges: macOS vs Windows.

      On macOS, Apple don't take a 30% cut on Steam purchases. Steam take 30% however.

      There's a big difference - when you develop an app for iOS or macOS, using Apple's APIs, platform and app store tech, it's reasonable to pay Apple something and they legally can charge.

      I don't actually have an opinion on whether 30% or 15% is too much or not. It's factually wrong or illogical arguments that bother me: how can we fight anything when the arguments are just nonsensical.

      Apple make plenty of user-hostile decisions, but people need to criticise them reasonably, otherwise they will be ignored by those that might have the influence to change things for the better.

      6 replies →

  • Can't they add a rent clause to the ToS of MacOS, claiming that any commercial use (work for money) requires commercial licence?

  • It would likely get voided as unconscionable if they just unilaterally demanded it, but it might hold up in specific circumstances (if the user is well-aware of the salary demand when they accepted the contract, and the user gets some proportionate value out of giving Apple a percentage of salary).

  • It’s reductio ad absurdum to make a point. But you could argue that income from Patreon forms part/all of a creator’s salary.

    I don’t agree that this is an Apple hating thread. Its commentary on a pretty despicable action that Apple is taking.

    • “Despicable” is by an order of magnitude softer word compared to “Apple can legally take your salary”

      Sure, Apple is greedy. But it doesn’t deserve what is usually assumed: legal persecution.

    • > It’s reductio ad absurdum

      It's not, it's just factually wrong.

      If Apple can legally claim 30% of your salary then a doctor using an iPad to demonstrate results of a scan to a patient has to pay Apple 30% of their consultation fee.

      That's reductio ad absurdum.

      Lol.

      7 replies →