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Comment by fc417fc802

10 hours ago

> I don’t see why any developer should be allowed free rein on anyone else’s platform

Is it a "platform" the way a console is or is it a public marketplace? I'd think the distinction comes down to size relative to the rest of the market. If I run a private club that caters to a only a few people I'm not impacting anyone else. Whereas if I run a giant chain of so called "private clubs" that in reality 50% of the town purchases their groceries from then perhaps some scrutiny by the regulator is in order.

You quoted a sentence fragment that, when read in isolation, conveys a position I emphatically reject.

To answer your question directly: I contend that when it comes to operating a marketplace for interactive entertainment, an iPhone is no different from a Nintendo Switch, and if you want to impose rules, they must be imposed equally. For all other apps, I think Epic made some valid points.

  • The quote was not intended to frame your position in any particular manner. Simply to provide context so it was clear what I was responding to.

    I take two issues with your response.

    First and foremost, the point I raised was specifically about the size of an operation relative to the overall market. You haven't addressed that. You say you see no difference but don't explain why. It seems obvious to me that larger players will require different regulations than smaller players due to having different effects on the market.

    Second, Apple doesn't operate a marketplace for games. They operate a general purpose market that includes apps for anything and everything. Compare a 1000 sq ft mom and pop game shop to a 400k sq ft big box retailer that sells groceries, liquor, clothing, home goods, yard tools, just about everything except for literal building materials. It wouldn't be reasonable to treat them the same way.

    • > It seems obvious to me that larger players will require different regulations than smaller players

      I agree with this in principle, but I don't think that principle applies here. Apple is not a uniquely large vendor of games. There are multiple ecosystems operating at similar orders of magnitude in games sales, at around $10B or more. Against that backdrop, portraying the App Store as some singular 400-pound gorilla with respect to games is not accurate.

      > Second, Apple doesn't operate a marketplace for games. They operate a general purpose market

      That distinction cuts the other way. A general-purpose market does not escape product-specific regulation; it applies it selectively. A store that sells liquor must comply with liquor laws when selling liquor, but selling liquor does not prohibit it from selling candy to children. It is normal and reasonable to attach rules to the product being sold, not to the fact that the venue also sells other things.

      Perhaps if Apple were willing to exclude games from the App Store and move them to a newly created Game Store, it would be easier to imagine how they could be made subject to different rules. But I don't think that should be necessary for the government to impose different rules on different product categories.

      To be clear, another acceptable outcome IMO is for the Epic Games argument to prevail with respect to all major gaming platforms. If they believe Apple deserves 0% of Fortnite revenues on iOS, then Sony deserves 0% of Fortnite revenues on Playstation.

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