Comment by reactordev
14 hours ago
It truly is. My issue though, like in 2010 when I built an arcade cabinet capable of playing everything is you eventually just run out of interest. In it all. Not even the nostalgia of it keeps my attention. With the exception of just a small handful of titles.
- Excite Bike (it’s in its own league) NES
- Punchout (good arcade fun) NES
- TMNT 4-P Coop Mame Version
- NBA Jam Mame Version
- Secret of Mana SNES
- Chronotrigger SNES
- Breath of Fire 2 SNES
- Mortal Kombat Series SEGA32X
- FF Tactics PS1
I know these can all be basically run in a browser at this point but even Switch or Dreamcast games were meh. N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.
Outer Wilds, Baba is You, Blue Prince, Hades 1&2, Disco Elysium, Hollow Knight, Slay the Spire, Vampire Survivors, Clair Obscur, What Remains of Edith Finch, 1000xResist, Return of the Obra Dinn, Roboquest, Rocket League, Dark Souls, etc. I could go on, and on, and...
Not rehashes. Original, phenomenal games covering damm near every genre and if there is a genre you're missing, I can find a modern game to match.
Do you actually engage with modern games?
2019, 2019, 2025, 2019, 2019, 2017, 2017, 2021, 2025, 2017, 2024, 2018, 2020, 2015, 2011.
I only see three games here less than five years old. The oldest is from three console generations ago. Do /you/ actually engage with modern games? Remember the time you’re comparing to had 5-year console generations. This is like someone on the release date of the PlayStation 3 saying that Sonic the Hedgehog 2 is a “modern game”.
Elden Ring, Clair Obscur: Expedition 33, Baldur's Gate 3, Zelda: Tears of the Kingdom, Dredge, Blue Prince, Balatro, Astro Bot, Hades II, Silksong, Kingdom Come: Deliverance II, Pacific Drive, Death Stranding 2, Split Fiction
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Those may be some amazing games you listed but none of them scratch the itch that some folks have for twitchy NES games. For some reason, modern indie developers never try to emulate the tight, twitchy, highly responsive controls of NES games. Instead, they go for floaty, slow acceleration-based, more forgiving controls.
The puzzle games in your list have no equal though. The NES is pretty light on puzzle / adventure games, though it did receive really nice ports of the MacVenture games (Deja Vu, Uninvited, Shadowgate) as well as Maniac Mansion, and it has a couple of unique ones with Nightshade and Solstice that blend in a bit of action while remaining primarily adventure games.
A large part of this is because the latency on modern TVs can be anywhere between 4.7ms and 150ms so games have to allow for a lot of slack in their input.
The NES and SNES had 1-3 frames of latency depending on the game.
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Oh they absolutely do - you just might be unfamiliar with them. I grew up playing Ninja Gaiden, Megaman, etc. There's definitely an audience for 2D games with extremely tight controls. Off the top of my head:
- Shovel Knight
- Spelunky 1/2
- Rogue Legacy
- Cuphead
Dark Souls and Hollow Knight were among the listed titles, come on.
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Have you tried UFO 50?
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NES games are pretty darn slow and not very twitchy at all compared to something like Super Meat Boy. I’m not into the genre too much but I know there are quite a few more of them. And Street Fighter still requires very exact frame execution if you want to take it to the extreme.
I’m as nostalgic as anyone, but games today are just so much better in every way.
Of course there are good modern games, but I agree there was something special about the first 3D generation of hardware (hardware cheap enough to be in home consoles at least) and the games it enabled.
Only VR has come close recently, but that hasn't hit in the same way because it is still too expensive and cumbersome.
This. Half-life was amazing, and not because it was Quake 2. It was a story. Less about blowing stuff up with guns and more about uncovering the secrets of Black Mesa. Then came along mods…
The first one was Team Fortress. Remember that? Still strong today as a ftp title TF2. The second one was a spec-ops style delta force mod (I can’t remember the name) but it gave the 3rd modder the idea that a modern setting could work. Counter-Strike was released as an early alpha on my forum and the rest was history.
I mention this because this was a tuning point from fixed function pipelines to programmable pipelines (shaders).
There was this awe of what we can do, what could be possible, and today’s modern games are a fulfillment of that. I feel this same sense of awe when it comes to some of these foundational models. It’s just incredible what they are capable of.
In reality, while AAA titles have been pumping out annual titles to keep shares high and pigs fat, there have been some wonderful indie titles, smaller budget games, that have made a significant impact on the games industry as a whole.
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Ok, I’ll give you Rocket League. That’s an entirely new spin on a genre I didn’t see coming. The rest are just RPGs or platformers you like. Good games, but not innovative. Yes, some new franchises have been born and some successful indie titles have been launched but most of the market share in the games industry is held by the top 5.
Yes, I have over 1,000 games in my Steam library going back to 1999. I engage in most games that make the top 500 and have so since I was a teenager making games myself.
I hope I never become this jaded and cynical about video games.
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So, is Outer Wilds a RPG or a platformer?
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What did you think after you got into room 46 of Blue Prince?
>>Good games, but not innovative
Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I don't mean any offence saying this. Unless you mean just mechanically?
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So Dark Souls is just another RPG, and not innovative?
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>The only innovative thing that has happened since storytelling died
lol
There are countless already classic modern story driven games which pushing the boundaries of video games forward.
I know nostalgia is a very strong drug and I also love the games I grew up with in the 90s but it's pure ignorance to say that 1, "storytelling died" 2, no innovation happened in video games in modern times (whatever that even means)
You are misconstruing my love for nostalgia games for when you think I believe storytelling died. It didn’t die in the 90s, it died in 2010s. Everything since 2018 that I have played has been relatively easy to guess the plot line or it didn’t ever materialize to begin with.
These days there's 200-350 new games released on steam every week. There's plenty of excellent narrative driven games if that's what you're after, mostly from indie developers.
If you're looking for deep narrative from AAA games, then the best you'll find are games like Cyberpunk 2077 - which have some decent writing in between all the action. But if you want something that'll really scratch a strong narrative itch, you gotta go deep on indies. That's where all the experimentation is happening.
You might also just be getting more genre savvy with age. When you're a kid, story beats are mind blowing. But most narratives - especially in games - tack pretty close to classic hero arcs. Once you've seen 100 of them you can often predict the entire narrative arc once you've seen the end of the first act. In other words, it might not be that games have gotten worse. It might just be that you've gotten better at understanding classic narrative structures, so it takes more to surprise you.
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>>Everything since 2018 that I have played has been relatively easy to guess the plot line
Be honest- you guessed the plot of Claire Obscure before you got to Act 3? Or the plot of Death Stranding 1 & 2 before you finished them?
What kind of games have you played since 2018? Because yeah, there is a lot of predictable cookie cutter AAA games out there, sure. But each year there are games which are surprising in their storytelling, same as somehow there are still new and surprising films despite film being much older than gaming. Not to mention books.
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I disagree. There are some new (sub-) genres and great games since that period.
* Roguelites have proliferated: Hades is the most obvious example, but there are a variety of sub-genres at this point.
* Vampire Survivors (itself a roguelite) spawned survivors-likes. Megabonk is currently pretty popular.
* Slay the Spire kicked off a wave of strategy roguelites.
* There are "cozy" games like Unpacking.
* I don't recall survival games like Subnautica or Don't Starve being much of a thing in the PS2 era.
* There are automation games like Factorio and Satisfactory.
* Casual mobile games are _huge_.
* There are more experimental games, sometimes in established genres, like Inscription, Undertale, or Baba Is You.
Not to mention that new games in existing genres can be great. Hollow Knight is a good example. Metroidvanias were established by the SNES and PS1 era, but Hollow Knight really upped the stakes.
I'm sure I'm forgetting things and people will have some criticism, but I really don't believe games have stagnated in general.
For the oldies but goodies in my list:
- Any one of the 194_ games
- Legend of Zelda: A Link To The Past
- Super Mario World
- Final Fantasy VI, VII, IX
- Chrono Trigger (agree)
- Street Fighter 2 Championship Edition
- Metal Gear Solid 1-3, MGS: Peace Walker
But I think there's been good stuff since.
- The Super Mario Galaxy games
- Super Monkey Ball
- MGS4, MGS5
- Witcher 3
- The Bioshock games
- Minecraft-- probably the game with the most replay value of anything of all time.
I don't know what will stand the test of time. I don't want to play any of these games now, since I've burnt them out, but at some point I'll likely want to play them again...
- Undertale
- Bravely Default
- The Octopath games
- Dispatch
- AstroBot
- Clair Obscur
Street Fighter 2 Championship Edition (whichever was the one with the most characters) as well as Street Fighter Alpha were great for the arcade machine.
Most of my buddies at the time would come over, have a beer, immediately hang it on the boat-coozy cup holders (the ones that gyro) and go to town shoulder to shoulder playing SF2. The cup holders gyro would prevent the beers from spilling as the arcade cabinet rocked back and forth from two grown men having a virtual fist fight. Best times.
Playing Metal Gear Solid 2 was one of my fondest memories I cherish. I could play it only at Taekwondo gym I was attending to. I couldn't finish it because I only had a couple of hours at the gym and I could play only during break time. Oh and I was always waiting for the break time!
Baldur's Gate 3 has awesome story telling for video game standards. Plan 100+ hours for a reasonably complete first playthrough though.
Glad to hear the love for BG3. Grew up playing Black Isle games (BG1 and BG2) so it was nice to play against a substantially more intelligent AI that couldn't be cheesed nearly as hard due to the new turn-based combat as well.
For reference in case anyone "@" me on that cause rose-tinted glasses make people blind:
No one remembers using Animate Dead (a third-level priest spell with no summon limit) to summon a skeletal warrior and walking them up to the enemy's camp/ambush? Enemy wizards proceed to waste EVERY memorized spell on a f###ing summon - and half the spells are charm/control spells that are completely ineffective against undead anyway. Isn't intelligence supposed to be the prime ability score of a wizard? :)
To be fair BG3 is not without its AI problems. Be it stupid companions walking into danger or getting stuck or enemies that do nonsensical things. It also has a ton of glitches as detailed in the excellent bg3.wiki or shown by speedrunners.
It's a complex game and I don't mind that whatsoever. With games I like I generally tread a careful path to not accidentally break it too badly (though there's also intended ways to break the game, like sacrificing Gale to BOOOAL and having the world blow up in three long rests, or destroying an important book in Gauntlet of Shar). Crashes have been few.
Also, without the wiki I wouldn't have enjoyed my first playthrough thus far as much as I do as it's really easy to miss things. Kinda intrigued by BG1/2 now.
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My least favorite story of the Baldur’s Gates. Sorry. I gave it a 6/10 on Steam.
Guess I'll have to play the other BGs next...
If you're struggling with keeping your attention, you ought to try making a list of games you never finished (or never played) and commit yourself to playing through them in order. I have been doing that with NES games and really enjoying it. I alternate between RPGs/adventures and action games, to mix things up a bit.
Recently, I have played through Faxanadu, Dragon Warrior, Blaster Master, and am now working through Fire Emblem (translated from Japanese).
It's called getting older.
As a grown adult, nothing can recreate the feeling of exploring a new game as a child/teen. Especially during the 80s/90s, where gaming as a whole was new and rapidly-evolving.
But revisiting old favourites for the nostalgia can still be enjoyable.
What? Dreamcast was a marvel when it came to games, Crazy Taxi, Virtua Tennis, Power Stone, Jet Set Radio, Grandia, SoulCalibur etc.
SoulCalibur was better on PlayStation.
Dreamcast’s only hit was Crazy Taxi.
Say way? Crazy Taxi? The Dreamcast had an amazing library! Sonic Adventures Shenmue(1,2), Grandia 2, Skies of Arcadia, Virtua Tennis, Entire 2k sports series, Samba de Amigo, House of the dead, Soul Calibur, Dead or Alive 2, Jet Grind Radio, Test Drive LeMans, F355 Challenge, Rez, ...the list goes one
The weird yet cool games Roommania, Segaga, Seaman
Of course many of these games got ported over later on the other consoles or had sequels release on system after the Dreamcast's demise
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I've heard great things about Shenmue from a friend. Probably not my kind of game, but very highly rated by critics.
Jet Set Radio Spiritual Sequel is getting to be its own genre at this point.
Paradox of choice. When you were single digit/low double years old, and you only had 3 games, you had to play the shit out of them. With every game available at your fingertips, there's no such compunction.
Renting games was a thing. I had about 30 SNES games, and likely played more than 200.
What really happens when talking about retro games is that people remember the remarkable stuff. There were plenty of shitty games back then, they are just rightly forgotten.
Blockbuster and Funco Land gave me all the titles I could get my 7 year old fingers on.
> N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.
I was a kid when ps1/n64 came out so I also have a lot of nostalgia about that era of gaming.
However…
There are a ton of great games out there from this era. Hell, the Uncharted series and Expedition 33 will get you 100-200 hours of excellent gameplay, Elden ring is another 200. Lies of P is a fantastic game, 50-100 more. The star wars Legos and star wars Harry Potter games are a lot of fun to play with kids, and Breath of the Wild/Tears of the Kingdom are the Zelda games we wanted on n64 as a kid, I love those games. And they’re not a rehash, at all.
There’s a lot of fun things out there to play if you poke around. Your local library might surprise you with the collection for completely free games you can borrow. Modern games even.
Money is not the limiting factor.
I agree there are many games and tons of hours of content available. That is never my issue. There’s lot of games. Games I play. I see the same mechanics in all of them. Some of them because there’s no better way to do it given our current input scheme, others, because they did it. As my kids are now grown, I no longer play kids games like Lego or Zelda (although I do recommend you play them, they are fun) but my argument about peak gaming was that we were still pushing the boundaries of what was possible, hardware wise even. Today, it’s more standardized, polished, refined, as we developed PBR rendering pipelines to recreate realism. My hill I’ll die on is that after that era, it’s been mostly rehashed franchises and game design we have seen before. Yes we have new stories, new graphics, new characters, but you’re still “kill X monsters” or “loot X from Y” style task rabbits. I am jaded because I know we can do better, it’s just the people who hold the purse won’t let us.
We have pushed technology but we have been limited in how far we can push narratives and reality. This gap is closing though. As for storytelling, there are some great stories out there, some predictable ones as well. The freedom of choice in games like Last of Us and Tell Tale Series helped push that a little further but we are still constrained to a linear timeline of events like it’s a movie or a book. Even games where it makes no sense to have it, has it as a way to tracking your level, or progress, or what areas you can visit.
Some stories should be told linearly. Some stories shouldn’t be. There was a time when you were given just enough narrative to understand the world you were in, but nothing more. Your story was your own making.
You don't play Zelda because your kids are grown? What kind of logic is this?
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The Demons Souls lineage titles are another valuable innovation (I understand the earlier inspirations it had but those aren't playable like these modern ones)
For MAME I recommend trying Pang and Super Buster Bros