Comment by toast0
10 hours ago
As of now, it looks like they're ignoring it:
https://github.com/ran-j/PS2Recomp/blob/91678d19778891b4df85...
#define FPU_ADD_S(a, b) ((float)(a) + (float)(b))
(etc)
But if you wanted to handle it, you'd presumably macro expand the floating point operations to something that matches the PS2 fpu (or comes closer).
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