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Comment by anyfoo

11 hours ago

Dark Souls and Hollow Knight were among the listed titles, come on.

Those may be difficult games but they don't have the twitchiness of a game like Super Mario Bros. They're on the order of 1/4s to 1/2s maneuvering (with great anticipation) whereas SMB is loaded with 1 frame tricks (1/60s). It's an order of magnitude difference.

  • This still feels like a lack of knowledge on the medium, and a bit of faffery around the meaning of "twitchiness". There are still a ton of momentum platformers being made, UFO 50 alone has like 5 included. Even ones with full on mechanical restrictions, such as Yelow Taxi Goes Vroom, which tried hard to go the opposite way, and has has no conventional jump button to preserve momentum with, it's almost entirely about precision setup and aerial readjustment.

  • Huh? 1 frame tricks are the top shelf of speedrunning moves, definitely breaking how the games are designed to be played by orders of magnitudes.

    Speedrunners use 1 frame tricks in more modern games as well. It is considered extremely hard even amongst the already insane speedrunning community, no matter whether the game is SMB, Odyssey, or anything recent.

    • Of course it's extremely hard but you can't do it at all on modern games with unresponsive displays. The point is that when you press the button in SMB, the action happens on the screen an order of magnitude faster than a modern game. Modern games have slow, floaty, laggy controls.

      It's not just games though. Computers have done the same thing [1]. Modern PCs are an order of magnitude slower, latency-wise, than an Apple II.

      [1] https://danluu.com/input-lag/

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