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Comment by selcuka

9 hours ago

For those who don't want to visit X:

    Most people's mental model of Claude Code is that "it's just a TUI" but it should really be closer to "a small game engine".
    
    For each frame our pipeline constructs a scene graph with React then
    -> layouts elements
    -> rasterizes them to a 2d screen
    -> diffs that against the previous screen
    -> finally uses the diff to generate ANSI sequences to draw
    
    We have a ~16ms frame budget so we have roughly ~5ms to go from the React scene graph to ANSI written.

This is just the sort of bloated overcomplication I often see in first iteration AI generated solutions before I start pushing back to reduce the complexity.

Usually, after 4-5 iterations, you can get something that has shed 80-90% of the needless overcomplexification.

My personal guess is this is inherent in the way LLMs integrate knowledge during training. You always have a tradeoff in contextualization vs generalization.

So the initial response is often a plugged together hack from 5 different approaches, your pushbacks provide focus and constraints towards more inter-aligned solution approaches.

Kudos to them for figuring out how to complicate what should have been simple.

Implementation details aside (React??), that sounds exactly like “just a TUI”…

  • Also React?? One of the slowest rendering front-end libraries? Why not use something … I don’t know … faster / more efficient?

How ridiculous is it that instead of a command line binary it's a terminal emulator, with react of all things!

  • Ok I’m glad I’m not the only one wondering this. I want to give them the benefit of the doubt that there is some reason for doing it this way but I almost wonder if it isn’t just because it’s being built with Claude.