GOG: Linux "the next major frontier" for gaming as it works on a native client

9 days ago (xda-developers.com)

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers.

GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.

  • I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course. I think maybe Ubuntu did? I don't know that Arch ever has. I think its a wasted opportunity to fund Linux distros by taking a small cut (probably not 30%) from commercial products directly on those app repositories.

    • > I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

      Why would a bunch of volunteers put a ton of effort to create infrastructure so people (corporations, really) can make money?

      Flathub is making inroads into having paid apps but they’re explicitly not a distribution really

      7 replies →

    • > I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly

      I think you're alone in this.

    • > I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

      One of the advantages of open source software is the ability to distribute said software with relatively few restrictions. It simplifies life for the maintainers of Linux distributions, those who manage Linux systems, the end user, and software developers. Making a package manager a retail product store would complicate things for everyone.

      That said, the only thing preventing the distribution of proprietary software by most Linux distributions is policy. If a distribution wanted to do so, and the vendor's license allowed for permissive software distribution, they could do so. The vendor could implement their own mechanism for selling and distributing license keys. The advantage to them would be using a common software distribution method without having a middleman taking a cut. (Think shareware, or even physical software that included a license key.)

    • > I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

      That's essentially being done with Flatpak.

      Linux is largely still built on the old (and indeed, outdated) Unix trust model. The system itself is assumed to be trusted, and the primary security boundaries on the system are drawn between users. Since Linux package managers actually install and manage the base system as well as end-user software, anything the package manager installs is treated as part of "the distribution", and thus trusted. It's not a good idea to use such a thing to install proprietary, third-party software. The curation and vetting of the distro maintainers is actually vital here, and when you add a third party repo, you're giving it a lot of trust. At the same time, why would distro maintainers give free labor to integrate proprietary software? Most are not super interested in that, and even if they are, they don't generally have the rights necessary to redistribute, let alone modify, proprietary software. On the other hand, those third-party developers and publishers don't want to master and manage a half-dozen different packaging formats, and various other packaging ecosystem differences that vary across distros.

      Flatpak is positioned to solve all of these problems, and it's no secret that enabling (relatively) responsible use of proprietary software is one of the goals. It enabled distributing a small number of large, common runtimes of which different versions can safely coexist on the same system, addressing fragmentation. To reduce the amount of trust given to installed apps, it separates what it installs from the base system, and offers sandboxing to help limit the permissions granted to an app that still runs under the OS user of the person using it. And it supports third-party repos that publishers can run themselves.

      I'm not currently a daily Flatpak user, so idk how much the current reality lines up with that goal, but that's where the movement towards this is on the Linux desktop today.

    • It makes zero sense for traditional distros to have payments. They exclusively repackage software. You want direct to customer platforms (Snap, Flathub, etc).

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    • > I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

      It's not "zero cost" but plenty of proprietary software with native linux clients will do things like set up Ubuntu package repos. You're pasting a handful of lines in the command line (or for the fancier stuff downloading the isntaller that does that for you) and you're off to the races

      There might be a boutique business that could help with installer/package repo mgmt for people wanting to ship linux clients and take advantage of the auto-updaters and the like. Maybe.

    • Is there a need for selling of solutions via the package manager? Most of the software that I install that's paid asks for a license key or asks you to sign into your already paid for account.

    • > I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer.

      What software are you looking for?

      About the only thing seriously lacking is a proper competitor for Photoshop and Illustrator, really.

  • Steam developing proton was what made it possible for me to change fully. No dual boot or anything needed. It's great.

    Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!

    • Steam with Proton is simply incredible.

      And now it doesn't even split games in "Linux" vs "Windows"; it simply assumes all games run on Linux. And they mostly do! Though to be fair I had to tweak a couple to make them run, and Space Marine II absolutely refuses to play past the cutscene, but most other games "just work".

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    • WINE crawled so that Proton could run.

      Like even in 2014 WINE worked well enough for most games for me. Proton just made it utterly effortless, and lets me run AAA games like RDR2 and CP2077.

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    • I'm still wondering why Apple hasn't taken a few billion of their trillions and just built/bought a Proton style layer for macOS.

      The computing power is there, we just need the ability to run Windows-only games on Macs with a single click.

  • Most gamers don't give a shit about openness. A much more likely outcome is "big tech" following the numbers and slowly making Linux unusable by using EEE or any other tactic under the pretense of usefulness.

    • > Most gamers don't give a shit about openness

      I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them.

      Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as their desktops are slowly collapsing over Microsoft's decision to let AI do all the programming, and having zero QA before releasing stuff to the public.

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    • > Most gamers don't give a shit about openness.

      With the Windows 11 debacle, many are learning first hand about what closed ecosystems force on you. It seems every feed I have that has gaming as an interest has an article about Linux as the future. Clearly someone is reading these articles.

    • Of course they don’t care about F/OSS — the vast majority of games are closed proprietary software. The small minority of Linux gamers are there for anti-Windows reasons rather than pro-Linux or F/OSS reasons. Which given Microsoft is now signaling a pull back on AI and a gear to improved performance/quality in Windows, if those anti-reasons evaporate, you’ll have the more frustrated Linux gamers potentially move back.

      Linux needs a positive reason for Linux rather than relying on anti-Windows reasons (and there are, but I see those reasons outside of the gaming space).

      There are 1B Windows 11 devices. Granted not all are for games, but it is not an unpopular OS by the numbers alone.

    • If we care about the future of computing, the future of consumer rights, we need to MAKE THEM GIVE A SHIT.

      Cory Doctorow is doing a very good job of that, but there is only one Cory Doctorow.

    • > Most gamers don't give a shit about openness.

      Most gamers are idiots. They are okay paying exorbitant sums for broken games and most have no problem with forced rootkits.

      I don't think gaming is or should be driving people to Linux.

      Microslop turning their OS into a data mining and ad platform should and is pushing normal, rational people to Linux. But, most gamers don't care about such things as long as they are getting their sweet, sweet dopamine hit.

      Ironically, lower framerates(even though they are higher than the human eye and nervous system can perceive) on Windows 11 might push gamers onto Linux.They still want their rootkits, though.

      It is always the dumbest reasons that get gamers upset.

    • but they do care about AI slop and owning their own system.

      a lot of FOSS is an abstraction but even the rubes can realize that they're being spied on, that Big Tech wants to be Big Brother, and is enshittifying their experience to that end.

    • Gamers generally game on PC because they like building their system. Otherwise they would use a PS5 Pro or whatever.

      The PC is an “open” platform in that you can buy and choose your own hardware. Intel vs AMD vs Nvidia, Seagate vs Western Digital, etc….

      Using open software isn’t really more than a few steps from that. Being able to pick how your system works and customizing it to your liking is basically the software version of picking your PC parts. Gamers also like to run all sorts of software to rice there Windows desktops and will install all sorts of abominations tha mess with the Windows desktop shell. Much easier and fun to rice a Linux desktop.

      Linux enthusiasts need to just learn how to appeal to their sensibilities. Valve knows, and they are very effective at getting people excited for a Linux based gaming platform. They’ve also proven they can walk the walk, not just talk the talk.

      Sure, they won’t give a crap about the source code but there is more to libre software than just being able to change the source code if you want.

      We’re also at an inflection point where people are getting really really really annoyed with companies like Microsoft treating them like lab rats and shoving Copilot down their throat when they don’t want it. There is a chink in the armor; people are opening up to the idea of alternative platforms where you don’t have to worry about any of that garbage.

      > making Linux unusable by using EEE or any other tactic

      This will never happen because projects will just be forked.

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  • There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX.

    The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co.

    Until then it is no different from playing arcade games with MAME on Linux.

    • The most stable Linux API is Wine/Win32.

      There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel.

      The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows.

      So, native Vulkan executables? Sure, if they can continue to run in 20 years.

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    • Targeting DirectX and Win32 has become targeting Linux with how good Wine/Proton have gotten. I am able to play brand new games with no Linux support absolutely perfectly through proton. These games run better than games that had linux support actually ran on linux.

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    • Clang can target windows just fine afaik, although I'm sure the whole process could be improved.

      That said, as long as windows is the bigger more profitable market I wouldnt expect a switch, unless the dev tooling situation becomes dramatically better on linux

    • The only thing that will make native executables attractive is users. A lot of users. Much more than Macos, seeings as few bother with Mac clients either and there's not even a Wine equivalent.

    • nothing stopping them from developing on Linux workstations, cross-compiling to Windows, and testing with Wine/Proton. saves them Windows license fees too.

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    • I don't see what the problem is with game studios buying Windows licenses.

      Sure, the platform is enshittified spyware, but that only impacts the game devs on their work machines (which are probably locked down to protect secret IP anyway). Microsoft has basically lost control over their own platform at this point. The game studios have been refusing to migrate to new APIs until after they're working well in Wine.

      If the rest of us can run something decent at home, that's a > 99% solution to the problem.

      Put another way, for a long time, you needed to buy an SGI workstation or whatever to make assets for PC games. That didn't hold the DOS ecosystem back.

      As for the ABI:

      The Linux kernel has started adding syscalls to enable native-like execution of Windows binaries, and game devs are testing with Linux at launch. In the worst case, these are only used by Wine. In the best case, some good ideas from the Windows kernel will be exposed to regular Linux user-land.

      I don't see how it really matters if the binaries are targeting libc, musl, or an opensource win32 / win64 layer. It's free software regardless. End-users are getting better backward compatibility under Linux than Microsoft is supporting under Windows. That one victory goes a long way towards winning the entire war.

      On top of that, Linux is starting to show better framerates than Windows in the same hardware. It's not 100% of the time, but it's enough that you should run the game in both places if you really care to get that extra few percent out of the hardware.

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    • Frankly, WINE/Proton are likely more consistent targets for game dev/testing... I wish they'd at least do that much more often than not. At least smooth out any rough edges.

      I would say it's a lot different, since it's an API implementation, not hardware emulation.

  • > Gamers are still a huge factor as hardware customers.

    They are but AI has fried the markets for RAM, SSDs and GPUs. Everything has gotten ridiculously expensive ever since the wash trading and the 100s of billions of $ worth of deals really took off.

    Personally, I think at least one or two of the major GPU OEMs will go bust thanks to all of this, and I would be surprised if Framework, Pine64 and Steam's hardware line survive it. Hell, at the point we're at, I even have serious doubts the Xbox line survives.

    • Things have become crazy, indeed. I still kick myself for not buying the SSD I was eyeing in December, which has now went form 250 € to almost 400. I'm already maxed on RAM since a year ago, bought 64 GB for a fraction of today's cost.

      But I still feel like we're still in the eye of the storm, and things will improve. Remember late 2020 when every useless GPU would command a fortune? I remember buying a used RX 5600 XT with a warranty somewhere around October for 300 €. A month later, it would cost at least twice as much, if you could even find one in stock. Last December I looked a bit at prices, and the current equivalent model (9060xt 16 GB) was roughly around 300 again, and I don't think it has gone up since. I understand there may be a shortage of equivalent Nvidia GPUs from a thread the other day, so this may change soon, again. I have no use for top-of-the-line models, so I'm not familiar with their prices and availability.

      4 replies →

    • My next GPU will be from AMD, not just because I'm in the process of switching to Linux but I have a gut feeling that Nvidia doesn't see desktop GPUs as their priority anymore and support might diminish faster.

    • Thing is, you don't need a GPU.

      One of the major x86 manufacturers makes CPUs with integrated graphics that is good enough for gaming. It's in "Steam's hardware line" btw.

      Oh yes, AAAs maybe won't run on that. But they're boring af anyway. And predatory. So not much loss.

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  • With GPU, ram and flash prices where they are pc gaming isn’t moving anywhere but backwards for the next couple years, unfortunately.

    • On the one hand, hardware prices went up.

      On the other hand, they didn't go up as much as our grocery bill and other bills. So, they're not keeping up with inflation, at least around here.

  • On top of that, Nvidia just released a beta version of their GeforceNow client.

  • Plus, the backlog of playable games is so awesome. I am working through things I always wanted to play that I can now throw on my steam deck.

Sadly, their "native" client is a web browser.

Besides the usual complaints about electron and CEF applications, another pain point is they work horrendously in emulation. GoG Galaxy is only available as an x86 application on Windows. I'm running Windows ARM64 in a VM on an M-series macbook to play some games occasionally, and Galaxy is the slowest piece of software I have. Ironically, it runs worse than the games it spawns, which have a much more complex rendering procedure (and, like Galaxy, they also run in emulation, since the binaries are x86).

Emulation works particularly slow with JITted languages, so having the entire UI written in JavaScript doesn't help at all.

I even checked their job posting in the hope that it will be about a ground up rewrite for GNU/Linux, without the browser (since they are looking for a C++ developer), but it seems there are no plans to change that in the porting process. Which makes senes, it's a lot of work, but still a pity.

On a tangential note, requirements like this in the job posting also do not inspire much hope for improvements in the near future.

> Actively use and promote AI-assisted development tools to increase team efficiency and code quality

  • I always thought it was a bit funny GoG GALAXY 2.0 went the web tech route for parts of the client and still managed to get itself stuck in a place where it ships an x86 only binary on macOS anyways.

A lot of hate in the comments, I think it's great that companies are in a position where they think it makes sense financially to support Linux as a target platform.

  • I think this is a good lesson in why companies don't try to bring stuff to Linux: the market is incredibly resentful of products.

    • Come on... it's always the same reason: money.

      Companies don't support Linux because it's not widespread enough so it can't outweigh the costs. They don't give a rat's ass for the market's resentfulness or lack thereof. The Linux market was basically not a real market before because their market share was simply too small.

      There are plenty of products made for resentful markets and as long as they keep being profitable they don't care.

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  • It's not hate, but we are now at a point where the vast majority of games just run, mostly thanks to Valve and the Wine/DVXK community's efforts. What Linux gamers fear now (with good reason) is that increased interest in the platform from companies more interested in money than freedom will undermine these efforts with anti-consumer and anti-FOSS initiatives, such as closed source clients, DRM, signed kernels, hardware attestations.

    • > closed source clients

      If people really want Linux to be a viable alternative to Windows, run by a majority of the general public, it has to be possible to sell closed-source software that runs on it (where "it" means a broad range of different distros).

      Yes, that means less freedom concerning that particular software. But without it, the platform is a tiny niche that's easily run over by the hardware OEMs.

    • This is the mixed bag... and I'm glad that Valve is at the forefront of this one... While I feel the fees may be excessive in a lot of cases (same for mobile app stores), at least Valve seems to be good stewards of PC gaming as a whole, and building a lot of good will in the community.

      I don't really want to see locked down hardware in the space any more than there already has been (Nintendo, Sony, X-Box, etc)... I think the PC centered gaming community largely wants a more open platform in general. In the long run, I don't see a lot of solid competition... especially with ever growing legacy libraries of content.

    • If I am signing my own kernel, that's awesome.

      If Poettering is signing my kernel and reporting my UUID to websites along with proof I am viewing all ads, that is dreadful.

      Unfortunately it will be the latter. Motherboards already have signed binary firmware blobs, some people cannot remove the Microsoft keys and still have functioning UEFI secure boot.

  • They're just trying to ride the wave of Valve's deck (and they will fail). The fact is that, since I bought the Steam Deck, I bought less from GOG and more from Valve.

    And this won't change a thing: it doesn't matter if they make a Linux-native frontend to the horrible GOG Galaxy. I just want my games to launch as seamlessly as they do from Valve's UI, not yet another launcher that I have to launch on top of Valve's system UI. I am already doing that with Heroic Games Launcher, which is far better than whatever they will concoct in-house and supports many other stores.

    • >I just want my games to launch as seamlessly as they do from Valve's UI

      Valve integrated steam all the way down to the OS level to do all that. GOG galaxy meanwhile is focusing more on being an accompanying app to optionally use than centralizing everything under GOG. I think Galaxy trying to strive to be as "seamless" will break the very philosophy of GOG to begin with; being a store to grab games you truly own, not a platform to immerse yourself in.

    • It's nice, Linux being an open platform, that if something isn't on Steam you can just install GOG and get it there.

    • While on the other hand I'm often frustrated and feel limited by a steam-only deck and am going to start installing the other store fronts. I have games there I've gotten cheaper or even free. I don't like being locked into steam and "Gabe the goodest billionaire" propaganda exists to keep people from engaging in competitor products. I also want to support stores that take less from developers, especially smaller ones. Steams 30% cut while Epic is 0% up to $1m is concerning. I want smaller devs to succeed better. Steam is a huge compromise even if its a 'fan favorite' quasi-monopoly.

      So yes I want gog to be native linux on things like the deck.

    • GOG supported Linux from before Galaxy.

      I don't use Galaxy at all. My GOG games work on Linux. It's a good company.

  • I really don't care if they do it "wrong". If it's too "wrong", I just won't use it myself. Windows just needs to die. We can fight for "right" after they get on the boat.

No. Please don't. Contribute to something like Heroic Launcher instead. Don't create something new just for GOG. Help make the existing tools better. It'll mean GOG has to do less work, and the programs people are already using will get better. Or even just sponsor Heroic so they can send more time we can working on it themselves.

  • GNU/Linux gamers are always decrying GOG, saying they won't buy stuff from them because Galaxy doesn't run on GNU/Linux, now we're getting people saying GOG porting Galaxy to GNU/Linux is bad!? By Taranis, GOG just can't get a break, can they?

    • Yep, luckily they represent a very small, albeit loud, minority of Linux users.

      The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.

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  • They're not creating something new. They're taking their existing tool (which - for all its flaws - is still far ahead of Heroic in many ways), improving it further, and changing it to also work on Linux.

    If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.

  • > It'll mean GOG has to do less work

    [citation needed]

    GOG's launcher team is presumably already familiar with their codebase, already has a checkout, already has a codebase that's missing 0 features, has a user interface that already matches their customer's muscle memory, and presumably already has semi-decent platform abstraction layer, considering they have binaries for both Windows and OS X. Unless they've utterly botched their PAL and buried it under several mountains of technical debt, porting is probably going to be relatively straightforward.

    I'm not giving Linux gaming a second shot merely because of a bunch of ancedata about proton and wine improvements - I'm giving it a second shot because Steam themselves have staked enough of their brand and reputation on the experience, and put enough skin in the game with official linux support in their launcher. While I don't have enough of a GOG library for GOG's launcher to move the needle on that front for me personally, what it might do is get me looking at the GOG storefront again - in a way that some third party launcher simply wouldn't. Epic? I do have Satisfactory there, Heroic Launcher might be enough to avoid repurchasing it on Steam just for Linux, but it's not enough to make me want to stop avoiding Epic for future purchases on account of poor Linux support.

  • Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.

    • This comment and some of the other nearby ones have me confused if many people have actually tried GOG Galaxy?

      This is one of the areas where GOG Galaxy has tried to stand out. It supports integrations with other launchers in Python: https://github.com/gogcom/galaxy-integrations-python-api

      It's intended for the other direction of other launchers (or third party integrations with other launchers) feeding data to GOG Galaxy, but it's still one of the more interesting attempts in the wild of a launcher trying to be a little bit more than just a walled garden.

      I don't know if in an Official Linux port of Galaxy if they'll try to find more ways to integrate beyond what they've already done with their Python API and how much they would be willing work with other launchers, especially Heroic, but of the big game stores, GOG seems one of the few that actually wants to try. Maybe they will. It would be nice to see. It's interesting seeing so many comments assume the worst of them, as someone who has played around with that Python API a little bit. (I was toying with a third-party Itch.io integration. Didn't get very far, but it was neat what seemed possible.)

  • I'm a happy Heroic user but I don't mind them porting GOG Galaxy. Makes for a smoother migration for people coming from Windows, for example.

  • Had various issues with Heroic and whatever the other popular one was (Lutris, maybe). I personally don't need official support for a single launcher that tries to integrate every gaming platform ala Steam, GOG, Blizzard, Epic, Amazon. A single-platform launcher with native Linux support would be good enough for me.

  • If its open, heroic can include their code or solutions, as they do with proton. Rising tide lifts all boats.

  • Agreed, I don't want yet another launcher.

    And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.

  • Meh, I use Lutris instead of Heroic.

    I am happy that GoG will finally make its launcher available to Linux.

Hopefully they'll somehow support Proton and Valve devices. Trying to run older windows-only games bought on GOG with launchers like Heroic is a bit of a hit or miss, despite the Steam releases of the same games having somehow a bigger chance of working out of the box. I guess there are some weird differences between the default Proton Runtime and the proton-ge/wine-ge builds.

  • If you have steam installed on the same machine, you can use proton runtimes from steam already.

    • I use proton experimental to run most windows tools with no linux support. Small script in the script nautilus folder and there you go "run-win.sh" for all (util a native tool emerges).

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On the upside, this might mean I'll buy more stuff from GOG again. Steam+Proton is just so darn convenient.

  • This is one thing that's been puzzling for me ever since I switched to Linux full time a few years ago and so also started gaming on it.

    In my experience GOG bought games handled by Lutris/Heroic/Mini Galaxy trump Steam in convenience almost every time. There's been quite a few deal breaking issues with Steam client and/or Proton that went unaddressed by Valve for months that just never happened to me on the GOG+game manager combo. (Remember the most recent Steam rewrite that made certain UI elements not work on Linux and which still needs a workaround option in the client years later?) All that on top of another application requiring full browser engine under the hood eating resources just to be able to launch a game. I don't know if I am just extremely unlucky to get hit with every Linux related issue on Steam and notice its drawbacks or if people are offering Valve unreasonably high leniency, because they see then as some sort of champion of gaming on Linux, while not giving enough to other players like GOG.

    Pardon my rant.

    • The Steam client was always flaky as hell - on Windows as well.

      I've always wondered were problems on Steam's side or on the side of game devs implementing its APIs?

      Anyway I personally experienced scaling issues, but chalked that up to my DE being unreliable. I also occasionally can't click on certain UI elements, but I recall this being a problem in Windows as well.

    • > made certain UI elements not work on Linux

      ... and on Mac OS. For a while i had to play games with what control has focus to PAY them.

I always make sure to not use the GoG downloader just download the game.

I don't need a client with your branding all over it, that has socials and my library and all engagement bait like that.

I figure it's one step away from putting the DRM back on so you have to use the launcher to get a game from GOG.

Just let me buy games and then shut up.

  • I like Steam as a user. It syncs game saves between computers. It takes care of game updates. It has a decent launcher UI that I use on my living room computer so that I can launch games using an xbox controller. It makes Windows games work without any fuss. And when I play with friends, it lets me join friends' games without having to deal with in-game lobby systems. It lets me show FPS counters and system info in a unified way even in games without built-in support for that stuff. That is all stuff I want.

    Game launchers are a good idea that lots of people want. A good game launcher needs both deep game integration and an online account, to provide save game syncing, joining friends and updating games. So far, it's mainly Steam which has been able to do this on PC. If GoG wants to compete, which it does, it only makes sense for it to provide the same.

    It's not some evil scheme.

  • Having a downloader is a bit more convenient for getting game updates (you can always download the update manually and run it of course) and also for big games where you have to download multiple files to install. So it makes sense to want to have such a tool, as a big part of getting and retaining customers is convenience. But been there, I have done it, and it is doable, and sometimes preferable. Eg you may not want to install gog in a machine to play a game, or I may want to play a game through crossover but not download gog through crossover to get the windows version: with steam, I cannot do that. But even if you download the game through gog client for convenience, you do not need to run the gog client to launch the game anyway.

  • Like it or not, a lot of people love a virtualization of their library. So the option is nice.

    I like GOG's launcher because 1) it's open source and 2) it can show other gamijg libraries thanks to fan maintained plugins. Those aspects give me a sense that the goal here (outside of to lower the friction into GOG's store) is indeed to serve the user

    And if that changes, it's easy to take my ball and go home. GOG trying to push hard on any DRM is basically them surrendering to Steam.

    • Going to a website's hardly massive friction is it ?

      I've got tens of games through GoG and it's always my first port of call if I want a game. Because it keeps out of the way.

      If it's got value to people, fair enough, it's got value to people. That's just my opinion. All I want you to do is sell me games. But we all know about enshittification and MBAs trying to round the wagons.

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  • Steam is pretty popular on that though. I'm sure GoG did it following on their steps. Back when GOG started it was pretty much download from web and run.

I'm genuinely confused about all this. Can someone help me out?

I've been buying and playing games from GOG on Linux for a very long time with no need for GOG Galaxy -- which is a thing I know nothing about. Since this announcement, I've been trying to figure out why I'd need it.

It seems like it's just a convenience application and social connection point (leaderboards, etc.). In which case, it's not something of interest to me. However, I've also seen references to Galaxy that imply that it's necessary to play games -- which is obviously untrue in general, but perhaps there are some games that require it?

Anyway, I'm tremendously confused by all this.

  • So to me the things I want from a game launcher are pretty simple:

    - Download and all the gamefiles that I am entitled to, and keep them updated.

    - Show me a pretty interface to launch games from, including recent news and patch notes about that game's updates.

    - Keep track of my save files, synchronize them to other devices, and make sure they never get lost.

    - (linux) have some kind of per-game startup command manager because even a platinum rated proton game might need a --force-grab-cursor or something.

    • If native software was routinely available, launchers might not feel necessary.

      But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

      I imagine this is that - give me "download" and "play" buttons that let me run GOG games on Linux, even if the binaries were authored for Windows.

      Cloud saves and achievements and all that are nice (and expected from something like GOG), but even just a normal launcher feels essential on Linux.

      3 replies →

  • As far I'm aware as a casual user of Galaxy, you're correct. It's just a convenience application with some light social features.

    I find it slightly more convenient when installing games on a new machine. I've never personally seen a game that required using it.

    • Convenience is 100% Steam’s most important feature. Finding games, installing them, updating, auto-login, cloud saves, probably more that I can’t think of right now.

      1 reply →

  • People always say that Heroic or the other one (I forget the name) is seamless, but I needed to do troubleshooting with a few of the games I owned. In one case, the best solution was to install via steam as a non-steam game. So, I'm hoping for better support and compatibility.

  • There are games distributed by GOG which rely on the Galaxy client for multiplayer functions. For example, the GOG version of Grim Dawn needs the Galaxy client being loaded to enable multiplayer. Solo play works without Galaxy.

    • Gotcha. I don't play multiplayer games or want the other features that people here have mentioned, so my current understanding is that it's safe for me to ignore the Galaxy application.

  • It's just a convenience app, but it's a pretty nice one. When I moved my main PC from Windows to Linux, I was definitely sad to lose the ecosystem of nice launcher apps (GOG Galaxy but also others like Playnite, Launchbox, etc). The dream for me is to have all my games in one cohesive library, and that's what these sorts of apps offer. On Linux I use Lutris for this and it's fine enough, but I'll definitely be taking a look at Galaxy when it comes to Linux.

  • Galaxy is purely convenience. If you want to see all your games from all storefronts (Epic, Steam, GOG, etc) in one place, Galaxy lets you do that. (Along with the social stuff)

    You can still play GOG games without any launcher, which is how it's intended to work.

    Some people really like having a launcher to keep track of everything, so this isn't a nothing burger. It's one more convenience to help convince people to move over.

  • also I believe it helps you track save games. I have multiple Linux boxes I play GOG games on using Heroic launcher and save game tracking is a big issue (maybe there's a way to do this with Heroic, idk). But I think Galaxy would help here.

That's very nice to hear. But diffuclt to beat valve here, they are actively contributing to drivers and wine. When you buy even just windows software from steam you are helping funding that.

  • I don't think they are trying to beat valve. GoG has been like those airlines that fly where no major airlines want to fly. Filling a underserved but large market.

    • I have a hunch that the currently sole owner just wants to do this until retirement. GoG is financially stable so there's no pressure to increase revenue.

      I see no simpler explanation why someone would buy out a subsidiary like that.

      All in all, GoG thrives on people being sentimental and it's totally in character for the owner to be sentimental as well.

      2 replies →

  • They don't need to beat valve. The contribution made by valve is going to benefit GOG too. That's the power of open source.

I have been playing Fallout: New Vegas on my ThinkPad T570 running Bazzite Linux for the last few weeks.

It's been... amazing. A good game, running at workable framerates, no more crashes than usual (it's a Bethesda game, after all), and the software was free as opposed to building out a new PC with Windows 11.

It's like rediscovering PC gaming after years of it becoming bloated and a cash grab.

Please make it open source. Please create an API. Please, if you feel like you have to have your own client, build it, but don't ignore the reality of Linux gamers using a whole set of tools and one doesn't need to reinvent the wheel.

Especially for the older games you will get a lot more reach. You'd even reach beyond Linux (BSDs, etc.).

Please don't forget that a big chunk of your audience are nerds and that a lot of games run on engine re-implementations by nerds.

It's great that you make a client, but if you really want to offer something that would make people get games on GOG then do something that Steam does not offer, while probably being easier for you.

If that is too much to ask, please, at least do it in an unofficial capacity.

Got a Steam Deck recently and I presume this is the power of Proton mostly but I'm amazed how it feels entirely native on everything I've tried so far. Really makes me wish games were the only thing keeping me on windows but unfortunately I use Adobe a fair bit and Cinema4D.

I do wish more companies would bring their games to GOG.

That said, Square finally released some of their Final Fantasy games on it yesterday, so hopefully that's changing.

The so-called fragmentation people criticizes in the comments is also a strength for free software systems in long term.

  • Fragmentation means competition, and competition is usually good as long as it lasts

    • exactly and in case of free software it is not even competition with financial incentive and (not always) so many projects can live long without a good output because of this. i think many people do not appreciate the usefulness of 'non-useful' things

While you're waiting for a GoG native client, I can whole-heartedly recommend:

Heroic Game Launcher: https://heroicgameslauncher.com/

RPM/Deb/Flatpack/TGZ/AppImage for Linux

DMG for MacOS Intel/M1+

EXE for Windows

Heroic supports GoG, Amazon Luna, and the Epic Game stores.

Heroic even streamlines the app updates so you don't have to figure that out.

I decided I'm going to take the plunge soon. I've used Windows for my personal computers for a long time (25 years? more if you count our family computers back in the day). I have only used linux desktops for little hobby projects, in Pis and VMs, and most of my experience has been headless servers. I loaded up Mint on a thumb drive pretty recently and it seemed like it would be good enough for running my steam games and VS Code. I'm actually liking the idea a lot because while I've been very happy with WSL, there is still a wee bit of friction developing locally with it, especially for game development stuff. And when developing its usually in the linux CLI anyway. Docker usually has some bumps too.

Thankfully I have my old PC still lying around and it'll play most of the games I like, so I'm gonna give it a spin soon and see if its the right fit for me. Maybe I can use a bot to help me document setup better than I have in the past too.

I'm very excited for this. GoG is a DRM-free platform (for the most part) and I see it as the only positive competition Steam has. Imagine how bad the gaming landscape would be if a company like Epic soundly defeated Valve. They would enshittify at record pace. GoG doing well would only put positive pressure on other players. Ideally, you want your opponents to be healthy and sane, in case they win. And sane opponents drive the market towards better outcomes. I'll definitely buy some classics from GoG with their Linux client.

"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane.

No mention of a license, though. I guess it'll stay closed source.

I do the vast majority of my gaming on my handheld with Bazzite configured to feel like a Steam Deck.

I basically don't leave the Steam UX. Valve has done such a great job here I don't see why any Linux user would consider buying games anywhere else.

  • The heroic launcher looks like it was trying to solve this and let you use cheaper gog games in your normal steam library. And I've seen similar tools for emulators to show up basically like native steam games

    • Okay. But I still probably have to hop into desktop mode to configure stuff.

      I don't even know how to install non steam applications on my current stepup.

  • What handheld do you use? I'm window shopping an upgrade from my miyoo mini.

    • Lenovo Legion Go.

      The original one with detachable controllers. The SSD is really easy to replace, and my logic is the controllers have to go bad eventually.

      Edit: comes with a nice case and 2 USB c ports.

      Be realist with what games will work, frame gen only goes so far.

      I'd rather spend 80$ on new controllers vs 600$ on a new device.

literally the only two reasons I still have windows on my laptop currently are fusion360 and apex legends. I was happily playing Apex Legends on Linux for years until EA decided to disable Linux support due to "cheating". While I understand their concerns, I can't say as a regular player the cheating problem is any better or worse than it was before they removed Linux support.

As for fusion360... Freecad is getting mighty good these days...

  • It's not free but...zw3d has full* native Linux support. You'd be forgiven for not knowing this because they only offer it on their Chinese website, even though it comes complete with a fully localized English version that you just have to switch on in the settings.

    * Integrations with online parts libraries don't seem to work (don't know why they didn't bother, as it looks like it just spawned a web browser anyway), and the simulation add-ons aren't available either, but the main program itself is equivalently functional.

I’m loving the huge uptick in coverage that Linux is getting recently, from the stories about switching from Windows, to the huge leaps made to support gaming.

I’m now hoping that this will gradually push the big publishers to go the extra mile and figure out their anti-cheat stuff on Linux too, so the remaining big games can make the transition.

One of the reasons I have not touched GOG more seriously is probably because they have no native presence. I hope they consider making it open source, so anyone from any distro could contribute to it. I feel like it would be the healthier choice for GOG.

One of reasons why I buy games exclusively on GoG is clientlessness. I don't like when clients messing with game updates, because of modding incompatibility.

Unfortunately modding is reason, why switch to linux for gaming is not easy.

  • That's also one thing Galaxy gets right. You can turn off auto-updates and that won't stop you from playing the game (unlike with Steam, which will just replace your "play" button with "update"). They also support rolling back updates, but I never tried that and I'm not entirely sure if this works for every game, or if this is something a game developer has to actively support.

Sweet I have about 500 of games on gog and I use heroic launcher on cachyos. Probably a total of 1.3k of titles across steam, gog and epic any idea gaming isn't Linux now is dumb thinking.

Glad to see gog work on native.

Finally. It was the reason I was always reluctant to buy something from GOG.

Thank God. I know Lutris integrates with the GOG library, but having an official GOG Galaxy client and some quality assurance on the underlying wine/proton config would be the dream.

Why is the launcher not at least public source? GOG's value add is the service it provides, not the specialness of its launcher.

Hopefully they will pursue a container/Flatpak native system but probably not!

Developer tools have always been pretty well supported on Linux, it seems like gaming is also getting there except for anti-cheat. Maybe productivity tools will follow.

Go, GOG, it's so close for me to migrate.

The last obstacle will be the most working mostly effortlessly with my Nvidia on Fedora / Ubuntu.

Friendly reminder that GOG ignored and downplayed the GOG Galaxy 0-day privilege escalation bug CVE-2020-24574 [1] for literal years. They tried to brush off the security researcher who reported the issue by rotating keys and claiming it was fixed. Their non-serious stance towards security means Galaxy isn't really software I want running on my system anymore.

1. https://nvd.nist.gov/vuln/detail/CVE-2020-24574

Congrats! Their Linux support was behind. GOG's new owner is doing the right thing.

Based take little dude. Gamers all care very much about "openness". Did you forget that in 1985 Nintendo created the first hardware-based security system designed to prevent unlicensed and low-quality games from running.

Gamers used to own the games they purchased via cassettes, disks, and later even digital copies. Now through platforms like Epic and Steam you are provided a digital "license" to play the game.

ALL of this speaks to the "openness" of gaming and it is ALL important to gamers.

As previously stated though, game creators have been forced to choose the platforms they can create their games for. By the 90s the majority of personal computers were running MS-DOS and Steve Jobs had a base take on games being "toys" and did not belong on Macintosh products.

Fast forward to the early Oughts and you see games like Angry Birds and Candy Crush making millions by producing games on ARM technology which really pushed the entire industry forward to focus multi-platform gaming outside of the tradition routes of either PC or console or both.

Furthermore triple A studios led the charge and made big decisions that smaller studios would follow until around the release of Cyberpunk 2077. This in my opinion was the big turning point that gamers decides to act against large studios from all of the decision making that has turned a relative open system to a closed system.

The invention of the Proton protocol to allow gaming on Linux Machines is FORCING industry to ABIDE by the wishes of the customer. The gamers. The gamers are FINALLY winning!

This isn't just about openness on operating systems and being able to own the thing you purchase. Its also about efficiency. Windows is a bloat farm that has what feels like a million service hosts running in the background sending telemetry data to NOT me. Furthermore, if windows is not optimized to use your hardware efficiently, why would your favorite game?

Changes like the Proton protocol are bridges to re-align the supply/demand curve by forcing the customer and producer back to the negotiation table so the gamers voice can be heard.

In closing, gamers have had limited options due to technological limitations, vendor lock ins, corporate anti-competitive practices, monopoly exploitation, or predatory pricings.

With inventions like ARM and Proton protocol, gamers have a louder voice to force game makers implement "openness" in their products.

Finally. The previous hate GOG showed towards Linux was absolutely ridiculous.

  • What is the story behind that? I would have thought GOG would be neutral at worst about Linux as a platform considering their anti-DRM pitch.

If we didn’t have Kernel Anti Cheat in Windows, it would be a godsend for Linux gaming.

It’s literally the only issue missing (and some games not available under Xbox game app but I mean it’s Microsoft as publisher so no intention for Linux version)

Thankfully it seems to be not yet another Electron crap shell.

Oh, really?

GOG is now providing a 'correct' set of ELF64 binaries as a client? (I guess (wayland->x11, vulkan->cpu))

Hopefully, they will support self-hosted email servers not in the DNS, mobile phone numbers, and wallet codes.

Once Gaming hits Linux for real Windows will simply die. Explorer takes 10 seconds to open when the folder in question has a couple of Gigs, blue screen crashes are for some reason back in win11. The entire thing takes ages to boot.

It's simply to bloated.

>Competitive Salary – We ensure fair and attractive compensation that reflects your skills and experience: 18 000 - 27 000 PLN/month

I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.

  • > $90k a year.

    $90K a year goes much further in most of Europe barring the centres of the biggest cities—let alone eastern Europe—than it does in the US.

    NYC and Bay Area salaries are outrageously inflated, with much of the take-home being funnelled into four/five digit rents or mortgages for houses built out of matchsticks, car loans, health insurance payments, and more. None of this is necessary or costs as much in most of Europe, or the rest of the world, really.

    • > $90K a year goes much further in most of Europe barring the centres of the biggest cities […] NYC and Bay Area salaries are outrageously inflated.

      Apples to oranges.

  • That's in the 50k EUR - 77k EUR range which is senior-level pay in EU. Add to that it includes pension, tax prepayments and health insurance. They also seem to offer lots of perks in the office.

    If you account for the fact that Poland is generally less expensive than the average and that the average monthly living cost is ~900 EUR ( https://www.numbeo.com/cost-of-living/country_result.jsp?cou... ), even the 50k lower bracket is in the higher range. You get ~2k EUR net/month in your account after pension and tax contributions, health insurance, rent and expenses (as a single). That's not bad at all. EDIT: (excluding rent)

    • 900 EUR might be enough for student-like living if you own the apartment you're living in, or by sharing a room when renting, but it's not even close to acceptable level in Warsaw.

  • $90k a year before tax is a very very good salary in Norway, and even a decent developer salary. It's much better in eastern Europe.

  • Yeah that's a good salary in Europe. It's only slightly less than I make in the UK as a senior.

    • Ditto. It seems like the graduate wage in the US is 2x my senior salary in the UK, which sounds very similar to yours. It seems massively inflated compared to other US jobs. Tech jobs in the UK seem to be more inline with other sectors.

  • The standard of living is higher in France than in eastern Europe, and even in France that's considered a high salary.

  • That's a very livable wage in Poland. The wages are significantly lower, but so are the costs of living.

  • This is pretty much a standard salary range for a Senior Dev in Poland. Outside of Warsaw it can be even lower.

  • In Eastern Europe, that's 1% level of income when measured against the quality of life you can have.