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Comment by jandrese

3 hours ago

To be fair animated 3D modeling is a complex task so the UI can only get so simple. Even commercial tools require training and have challenging interfaces.

Another example is Gimp. People like to bag on it for having a terrible interface, but when they say Photoshop is so much better I have to wonder what magical version they are using. For me the differences between the two are marginal, but that may be because I learned how to use Gimp first and have to hunt around Photoshop's interface more.

> To be fair animated 3D modeling is a complex task so the UI can only get so simple

The interface doesn't have to be simple. What it should be is conforming to established UI patterns and conventions. Blender used to be incredibly unintuitive even to people who had never used any other 3D modeler before.

GIMP fought against single window mode for ages despite the majority of people wanting it.