Comment by thecupisblue
3 hours ago
Not so sure around gaming. While it opens some interesting "generate quest on demand" and "quick demo" cases, an infinite world generator wouldn't really vibe with people.
They would try it once, think its cool and stop there. You would probably have a niche group of "world surfers" that would keep playing with it.
Most people do not have an idea on what they would want to play and how it would look like - they want a curated experience. As games adapted to the mass market, they became more and more curated experiences with lots of hand-holding the player.
Yeah, a holodeck would be popular, but that's a whole different technology ballpark and akin to talking about flying cars in this context.
This will have a giant impact on robotics and general models tho, as now they can simulate action/reaction inside a world in parallel, choosing the best course, by just having a picture of the world and probably a generated image of the end result or "validators" to check if task is accomplished.
And while robotics is $88B TAM nowadays, expect it to hit $888B in the next 5-10 years, with world simulators like this being one of the reasons.
From the team side, gotta be cool to build this, feels like one of those things all devs dream about.
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