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Comment by dismalaf

8 hours ago

> because I remembered Godot as "a bunch of C++ libraries for gamedev".

Yeah it's never been that, it's always been an editor-driven engine. Started life as a proprietary game engine by a consultancy, then open sourced about a decade ago.

Super cool though, learning Godot at 13 is a great opportunity.

Thanks! I bet I've had it confused with something else then.

  • I would bet SDL; it's a C library that a ton of other libraries are influenced by or based on. It's not usually thought of as an engine on its own nowadays

    • Nah, like you said, SDL is just window creation and a bit of audio etc. If that counts as a "game engine" then so does every web browser.

      EDIT: Sorry if I seem grumpy, I'm not actually grumpy at you, I'm grumpy at PyGame for calling itself a game engine when really it's just SDL + the ability to blend images.

  • Might’ve been MonoGame? It sounds enough like Godot that you might’ve confused the two, it’s a code-first framework, and it’s popular enough that you might’ve heard of it (Stardew Valley, Bastion, and Celeste are all built on MonoGame)

    • Nah either it was Irrlicht or it was really just Godot and I simply incorrectly committed to memory what it was.