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Comment by TulliusCicero

4 hours ago

I'm in the same position, I use C# both because that sort of syntax is more familiar to me, but also because it just seems better as a language (in terms of both code structure and performance).

There's a lot of downplaying of the advantages of C# in the Godot community, seemingly moreso by people who are amateur game devs/programmers, who perhaps just don't need the advantages for their particular kind of game.