Comment by vlunkr
3 hours ago
I'm pretty similar. AAA games are very similar to modern blockbuster movies. They're playing to the lowest common denominator, and often aren't motivated by any central vision besides making money. But just like Hollywood, sometimes a really creative project makes it through all that machinery. A series that has worked for me are the modern Doom games. Could have been a lame cash grab but they nailed a really interesting formula and continued to tweak it in each game.
I don't disagree. I really enjoyed Ghost of Tsushima years ago. By all accounts it was very much an AAA game. But enjoying those for me is the exception, not the rule.
On the other hand, I have been finding a lot of fun with Indies. Lower spec games mean seem to have a liberating effect, in that they can experiment with gameplay, aesthetics, style, narrative, etc.
It may be some romanticism on my part, but I think that when a project does not cost hundreds of millions to make, there's less anxiety with taking some risks.
Which brings me to those games made in the 90s. Those games were typically short (an RPG like FF6 that took 50+ hour to finish was gargantuan back in the day). Those games did not have obscene costs, a game flopping didn't mean the studio was closing. Things changed, if for better or worse I can't say.