Comment by jaggederest
3 hours ago
I believe that the issue right now is that we're using languages designed for human creation in an AI context. I think we probably want languages that are optimized for AI written but human read code, so the surface texture is a lot different.
My particular hypothesis on this is something that feels a little bit like python and ruby, but has an absolutely insane overkill type system to help guide the AI. I also threw in a little lispiness on my draft: https://github.com/jaggederest/locque/
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