Comment by gopalv
3 hours ago
> This seems very basic
Yes, this is not some sort of hard-fought wisdom.
It should be common sense, but I still see a lot of experiments which measure the sound of one hand clapping.
In some sense, it is a product of laziness to automate human supervision with more agents, but on the other hand I can't argue with the results.
If you don't really want the experiments and data from the academic paper, we have a white paper which is completely obvious to anyone who's read High Output Management, Mythical Man Month and Philosophy of Software Design recently.
Nothing in there is new, except the field it is applied to has no humans left.
> Yes, this is not some sort of hard-fought wisdom.
By basic I didn't mean uninteresting.
In fact, despite the pervasiveness and obviousness of the control and efficiency benefits of push-pull, generating-reducing, cooperation-competition, etc., I don't think I have ever seen any kind of general treatment or characterization that pulled all these similar dynamics together. Or a hierarchy of such.
> In some sense, it is a product of laziness to automate human supervision with more agents, but on the other hand I can't argue with the results.
I think it is the fact that the agents are operating coherently with the respective complementary goals. Whereas, asking one agent to both solve and judge creates conflicting constraints before a solution has begun.
Creative friction.
I am reminded of brainstorming sessions, where it is so important to note ideas, but not start judging them, since who knows what crazy ideas will fit or spark together. Later they can be selected down.
So we institutionalize this separation/staging with human teams too, even if it is just one of us (within our context limits, over two inference sessions :).