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Comment by latexr

5 hours ago

> not the lack of profitability

What “lack of profitability”? They just reported a record quarter. Adobe shoves full Creative Cloud subscriptions down everyone’s throats; buying one tool, especially when it’s not one of the flagships, is uncommon. What exactly are they losing by just letting Animate be?

> And if it's written in an interpretable language

I have never ever ever had to change shell, Ruby, or JavaScript code because “the underling interpreter/runtime are EOL”. Never. That code keeps happily running, doing its work, with whatever version of the interpreter I have available in whatever box.

> And a lot of the time finished software becomes unused because it sticks to scopes that don't match up with reality/user needs anymore.

So what? That’s perfectly fine. Do you drink milk out of a baby bottle? Do you ride a bike with training wheels? It’s perfectly fine to build a tool for a purpose and a time and place and let it exist there for the people who care for it. That’s also true of video games (which, lest we forget, are software). In a world where people are constantly complaining about software updates moving shit around, removing features, and adding crap they don’t want, plenty of people appreciate that the things they like continue to work as they always have.