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Comment by bhasi

5 hours ago

Seems similar to Gas Town

I'm not anti-whimsy, but if your project goes too hard on the whimsy (and weird AI-generated animal art), it's kind of inevitable that someone else is going to create a whimsy-free clone, and their version will win because it's significantly less embarrassing to explain to normal people.

I don't know what Gas Town is, but Claude Code Agent Teams is what I was doing for a while now. You use your main conversation only to spawn sub agents to plan and execute, allowing you to work for a long time without losing context or compacting, because all token-heavy work is done by sub agents in their own context. Claude Code Agent Teams just streamlines this workflow as far as I can tell.

yeah, seems like a much simpler design though (i.e. only seems like one 'special/leader' agent, and the rest are all workers vs gastown having something like 8 different roles mayor, polecat, witnesses, etc).

Wonder how they compare?

  • i would have to imagine the gastown design isn't optimal though? why 8, and why does there need to multiple hops of agent communications before two arbitrary agents communicate with each other as opposed to single shared filespace?

    • I've been using Gas Town a decent bit since it was released. I'd agree with you that it's design is sub-optimal, but I believe that's more due to the way the actual agents/harnesses have been designed as opposed to optimal software design. The problem you often run into is that agents will sometimes hang thinking they need human input for a problem they are on, or they think they're at a natural stopping point. If you're trying to do fully orchestrated agentic coding where you don't look at the code at all (putting aside whether that's good or not for a second) then this is sub-optimal behavior, and so these extra roles have been designed to 'keep the machine going' as it were.

      Often times if I'm only working on a single project or focus, then I'm not using most of those roles at all and it's as you describe, one agent divvying out tasks to other agents and compiling reports about them. But due to the fact that my velocity with this type of coding is now based on how fast I can tell that agent what I want, I'm often working on 3 or 4 projects simultaneously, and Gas Town provides the perfect orchestration framework for doing this.

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>"Seems similar to Gas Town"

I love that we are in this world where the crazy mad scientists are out there showing the way that the rest of us will end up at, but ahead of time and a bit rough around the edges, because all of this is so new and unprecedented. Watching these wholly new abstractions be discovered and converged upon in real time is the most exciting thing I've seen in my career.

  • The action is hot, no doubt. This reminds me of Spacewar! -> Galaxy Game / Computer Space.