Comment by vkazanov
4 hours ago
It took me about 15 years (out of 20 in the industry) to arrive at similar ideas. Interestingly, I heard all the arguments many times before but somewhat obscured by the way function programming speaks of things.
For the purpose of this game spliting things into core/shell makes certain things super easy: saving and restoring state, undo, debugging, testing, etc.
And one more bit, relevant to this new reality we find outselves in. Having a bunch of pure functions merged into a very focused DSL makes it easy to extend the systems through LLMs: a description of well-understood inputs and outputs fits into limited context windows.
By the way.
It is true that dedicated languages never arrived but FCIS is not a language feature, it's more like a architectural paradigm.
So who cares?
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